Originally Posted by
Omanley
In a nutshell all of our damage sources will deal more damage, except LS, since Static Shock is gone.
Single target received three bigger changes that give us more unpredictability prio-wise: doubled msw spell damage, LL cd refreshes through FS dot ticks, and EtoE procs allowing to use SS/LL/FN/Shock twice before cd triggers. Certainly more burst potential than now, and more RNG-based esp considering WF losing its icd.
Aoe mechanics did not change, but CL damage will be doubled through msw. MT is still there, unchanged. LL/FN works like it does now, but with refresh procs LL will be more often avaiable, so holding on to LL for aoe wont be happening as often. There's also Spew Lava to further enhance aoe.
In terms strictly of how we apply damage, I am VERY happy with what I've seen. What I still miss are especially news about our other stuff:
1) Will there be changes to totems? Capacitor is still blergh, being tied to an elemental bracket is still annoying (one per bracket), EBT being destroyable, GT being inferior to spellreflect etc..
2) There's still those two mandatory glyphs, LS and HS out there, only that they're learned through leveling now, which doesn't do anything except save some gold. There's still to few customisation options in terms of pvp glyphs.
3) Will Hex be instant baseline now with it no longer being influenced by MSW? If not, that's a big nerf for enh pvp, and enh was already among the worst in terms of CC. Hex being cut out of MSW meanwhile also finally allows for our dmg/heal to be less hindered by having to hold off and spend charges for Hex, which is awesome.
4) Mobility still isn't where I'd like it to be. UF:FB still wont be used/avaiable in pvp as FT seems to retain its vastly superior position as our offhand imbue, not mentioning EB doing double damage then(!). Why make FB enh only if we still wont use it? If they did something about 2), we'd also have two free glyph slots which could be filled with Spirit Walk (60s down to 45sec cd) and GW glyph to improve our mobility nicely.
4) What will replace UF:WF's current effect, now that Static Shock is gone? Will we retain LS procs on auto hits, but under a different name? A shame that LS seems kinda redundant now, as they could've just buffed SS instead of that new effect on LS.
5) Will there be a new GW model?!1?!1 :P
6) Will 100% buffed damage be enough for Feral Spirits to feel dangerous?
7) With removal of HTT for enh/ele, and the nerf on AG, how will be enhance's survivability without Storm Elemental Totem? Will we be forced to take it in pvp (Not that Spew Lava will be taken there, and Shocking Lava looking a bit meh)?