Do we really need a new version of this thread made every day?
Do we really need a new version of this thread made every day?
I don't know how I feel about Legendaries, I mean I only have a couple but since one is Raggy another Sylvanas they're not too OP together in a deck.
I dislike the decks with like 3/4 high cost Legendaries though. It'd be cool if they did something like Legendary Mana cost per deck. Say 18. Then you can have 2 big ones, or 3/4 lesser onces.
Last time I played, my Ragnaros got MCd and buffed with Divine Spirit
Had to use like 4 cards and 2 minions to deal with it
MC overpowered?
No.
Legendaries aren't that much more powerful, they are situational and go down just like everything else if the opponent has the cards to do it.
That said, I'd agree with a limit of 1 or 2 legendaries per deck. Make them into real trump cards.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
One of best creatures (shaman's Fire Elemental) is basic card. Do notice that current meta is really fast (hunter and zoo warlock), and most legendaries are way too slow to play and just become liabilities in decks. With Pagle and Tinkmaster nerfs current top decks aren't running more than 1 or 2 legendaries, aside from warrior and priest because late game control are their only viable decks.
Most Legendary's suck, they are too much mana, and have been over-nerfed.
Tinkmaster, and Sylvanas nerfs were completely over the top, yet stuff like UTH/Warrior Control/Warlock Hero Power hasn't been nerfed yet. It's a bit ridiculous.
You must show no mercy, Nor have any belief whatsoever in how others judge you: For your greatness will silence them all!
-Warrior Wisdom
Yeah, that's why Kolento is #1 legend in both NA and EU and almost legend in Asia as well with a 6 rares 7 commons and 17 basic cards deck.
Fluorescent - Fluo - currently retired, playing other stuff
i5-4670k @ 4.5 / Thermalright Silver Arrow Extreme / Gigabyte Z87X-D3H / 8GB DDR3-1600 RAM / Gigabyte GTX 760
Legendaries are only powerful if you're an idiot and don't have the capacity to use your cards wisely (or how to make a deck for that matter).
The cheap legendairies are easily removeable and if your opponent isn't about dead by round 8-10 when he brings out a big legendary then you should get a clue on how to build a deck instead of complaining about legendary cards.
No, you can silence them, you can destroy them, you can steal them, you can do so much in this game...
Yes if you read my post I know there are powerful legendaries and some decks do require them. If you want more decklists with 0-1 legendaries in them here you go.
2 Soulfire
2 Mortal Coil
2 Argent Squire
2 Flame Imp
2 Shieldbearer
2 Voidwalker
2 Young Priestess
2 Dire Wolf Alpha
2 Knife Juggler
2 Harvest Golem
2 Scarlet Crusader
2 Shattered Sun Cleric
2 Defender of Argus
2 Doomguard
2 Argent Commander
This is a very common lock deck in ranked play that does pretty well. Runs 10 rares, 0 epics and 0 legendaries.
Remember most legendaries have no impact on board the turn they come into play (ragnaros and leeroy being exceptions for most part) Ysera and alex require your whole turn to use and are terrible VS this aggro lock deck.
Ah yes the other cheese fest deck. Try a lowcost deck for a class that isn't huntard or lock and see how it can't be improved by certain legendaries. Or don't bother, it's clear to me you are one of the many rushdown tards who know no better way to play but like to pretend their decks take skill.
Well if you actually looked over hunter decklist (because you clearly don't know what an aggro deck is) you would realize that that is not an easy deck to play and is not an aggressive deck in the least it is using unleash the hounds to clear board and win the game by drawing through most of the deck. Also your bad attitude and just lack of knowledge of how much skill you need to actually be good playing these decks shows that all you can do is blame these legendaries (some are really good, you don't wanna make them all bad because then no one would have anything to work towards) for losing and not your lack of skill and poor play.
For control this what I have been playing the most
2x Earth Shock
2x Forked Lightning
2x Lightning Bolt
2x Flametounge Totem
1x Stormforged Axe
2x Feral Spirit
2x Hex
2x Lava Burst
2x Lightning Storm
2x Mana Tide Totem
2x Unbound Elemental
2x Defender of Argus
2x Azure Drake
2x Earth Elemental
2x Fire Elemental
1x Ragnaros the Firelord
You can change around the config depending on the meta I wouldn't recommend 2 earth elementals right now but you can adjust depending on how much you see big game hunter.
Last edited by sluggs; 2014-04-24 at 03:59 PM.
Pagle is mainly used as a control decoy. It makes your opponent decide whether an 0/4 is worth blowing a Poly/Hex/Swipe on to clear him when he doesn't pose an immediate threat.
Legendaries are the same as any other OP card/combination -- you just have to figure out how to beat them. If you're having trouble figuring it out, you're probably missing some fundamental aspect of the game (like the people who play all of their minions ASAP vs. a mage who hasn't yet used a flamestrike).
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
I have no problems whatsoever against legendaries in general, Doesn't take away from the fact that some of them are clearly to powerful.
Pretending lock/hunter takes skill is just trying to make that bad itch of your guilt go away.