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  1. #1
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    The game needs an item squish

    Items will be pushing values above 2000 again in Legion. The game needs a squish to keep the numbers reasonable.

  2. #2
    High Overlord loktark's Avatar
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    I am sure when the expansion after legion rolls around blizzard will squish things again.

  3. #3
    The Undying Lochton's Avatar
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    Quote Originally Posted by zupf View Post
    Items will be pushing values above 2000 again in Legion. The game needs a squish to keep the numbers reasonable.
    Ah, you mean, Stat squish?
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  4. #4
    Quote Originally Posted by zupf View Post
    Items will be pushing values above 2000 again in Legion. The game needs a squish to keep the numbers reasonable.
    Diablo 3 has no squish and works just fine. If don't care if I do 100 dps, 100k dps or 100m dps - it's always in relation to boss life and the dps of other players.
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  5. #5
    I'm sure Blizz a long time ago already said that they liked results of stat squish and they would do same thing every 2-3 expansions.
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  6. #6
    I'd like to see a proper stat squish this time though. They didn't even manage to squish us more than one expansion. We're already back to MoP values of HP and damage. I do like 90k DPS in raids and have 440k HP. *sigh*. Legion numbers are even higher than MoP numbers.

  7. #7
    Void Lord Breccia's Avatar
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    Actually, is this really a valid need? Aren't most secondary stats, like Crit and Mastery, based on the character's level compared to those points? If a level 100 guy with a +500 Mastery buff gets the same proportional effect as a level 100 with a +2000 buff, is there really a reason to lower the numbers?

    Damage/hit points, that might be a different story. Stats? I'm not concerned.

  8. #8
    They should have done it properly the first time around.

    Numbers should go down to, like, hitting with 200 damage again. Anything else will end up being as useless as the last squish was.

    I miss those times of tangible numbers. I'm aware that "big numbas" seem to translate to a more "powerful" playing feel for some, but the people who can count and read surely understand why it felt better when you slammed your Arcanite Reaper for 3k damage and knew: that hurt!

  9. #9
    Banned Glorious Leader's Avatar
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    It's futile to do the stat squish when you decide to bloat it by so much every expansion because you just have to have 4 raid difficulties with 16 ilvl in between em each.

  10. #10
    Herald of the Titans SoulSoBreezy's Avatar
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    Quote Originally Posted by zupf View Post
    Items will be pushing values above 2000 again in Legion. The game needs a squish to keep the numbers reasonable.
    It needs a huge paradigm shift in order to straight up avoid this from happening in the first place. I illustrate it on this thread here

  11. #11
    Quote Originally Posted by Breccia View Post
    Actually, is this really a valid need? Aren't most secondary stats, like Crit and Mastery, based on the character's level compared to those points? If a level 100 guy with a +500 Mastery buff gets the same proportional effect as a level 100 with a +2000 buff, is there really a reason to lower the numbers?

    Damage/hit points, that might be a different story. Stats? I'm not concerned.
    Well it can be hard to just look and see if items are upgrades if the secondary numbers are so high.

  12. #12
    Scarab Lord Manabomb's Avatar
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    Quote Originally Posted by Ishayu View Post
    I'd like to see a proper stat squish this time though. They didn't even manage to squish us more than one expansion. We're already back to MoP values of HP and damage. I do like 90k DPS in raids and have 440k HP. *sigh*. Legion numbers are even higher than MoP numbers.
    You realize that this is intentional? They figure "Why not bring on the mega damage if we can squish every other expansion."
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  13. #13
    Quote Originally Posted by Kryos View Post
    Diablo 3 has no squish and works just fine. If don't care if I do 100 dps, 100k dps or 100m dps - it's always in relation to boss life and the dps of other players.
    Wow's engine is too old to have those huge numbers im afraid, or it wouldn't really matter as you say. But there was a reason we literally had to "kill" Garrosh as many times, cause their engine just can't handle really large numbers. But as said here allready, they should have just done it right the first time they squished it. But then again, the current switch would work "fine" for longer if it wasn't for the giant leap in gear and dps this expansion as it was in MoP. You start out with 630 gear doing like 17k or something, with highmaul gear you did twice that. And so on and so forth. The scaling is just REALLY off.

  14. #14
    Well at the rate things are going they either have to squish or reprogram the game to use 64 bit memory addresses

  15. #15
    Quote Originally Posted by zupf View Post
    Items will be pushing values above 2000 again in Legion. The game needs a squish to keep the numbers reasonable.
    The last stat squish was done purely for technical reasons. If they ever do one again, it will be for the same reason.

    Numbers becoming "unreasonable" is complete bull. The math doesn't change in any way.

  16. #16
    Quote Originally Posted by zupf View Post
    Items will be pushing values above 2000 again in Legion. The game needs a squish to keep the numbers reasonable.
    2000 isn't a problem number , boss healths of > INT32 are ...
    Last edited by schwarzkopf; 2016-02-27 at 08:34 PM.

    Challenge Mode : Play WoW like my disability has me play:
    You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
    Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
    Now see how far Brian and John get in WoW.


  17. #17
    Quote Originally Posted by schwarzkopf View Post
    2000 isn't a problem number , boss healths of > UINT32 are ...
    Tera and other asian MMORPGs solved that problem:
    You need bring down the bar several times to kill the boss. Each bar has a different color. So you can say "we manage to bring him into the blue bar phase"

    It starts with a green bar:

    continues with several colors:

    The final bar is red.


    So no need to nerf our dps numbers all the time. They also could just do this "one boss is several bosses with max 32bit hp" think without showing us the subsections. So the HP bar would be composed of 12,590,115+12,590,115+12,590,115+12,590,115 hp represented by identical sizes bars.
    Last edited by Kryos; 2016-02-27 at 08:34 PM.
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  18. #18
    Numbers are just that, numbers. As long as they now have the tech to let the game run millions or billions or whatever without lag, I couldn't give less of a shit. 4k is no more or no less "reasonable" than 2 million, there's always someone feeling differently and wanting HIGH numbers on the screen. Relative power = all that matters.

    Must say I find it highly dumb when people hinge enjoyment on those numbers flying across the screen not exceeding a certain value...like, find something REAL to whine about...
    Last edited by Queen of Hamsters; 2016-02-27 at 08:29 PM.

  19. #19
    Dreadlord High-Chief Greathoof's Avatar
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    I would like it if Blizzard implemented a statistic squish before each expansion. Numbers can go crazy at the end of the expansion, but come pre-patch they all get squished.
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  20. #20
    Quote Originally Posted by Kryos View Post
    Tera and other asian MMORPGs solved that problem:
    That's also how WoW solved the problem at the end of SoO .... then they solved it properly in WoD.

    Challenge Mode : Play WoW like my disability has me play:
    You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
    Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
    Now see how far Brian and John get in WoW.


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