Do stacks of the Saving Grace debuff reduce the healing of Saving Grace itself as well?
Do stacks of the Saving Grace debuff reduce the healing of Saving Grace itself as well?
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Yes, absolutely. I haven't done much with the talent, but it appears to be a filler "oh shit" type cast for a fight where there is massive spike damage and you know you can benefit more with single target then otherwise.
Great synergy say with a Holy Paladin and Resto Druid. They keep the pad and pass the heals around, you snipe the tank and any other spike.
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I much dislike talents that have some side effect, tax or the like....I can't really imagine using that talent in its current state with the current healing model as it is.
I agree in that I don't like spells with a tax like this. I feel it would make *much* more sense to have its mana cost significantly increase instead or simply have the mana cost of all spells increased for 10s.
Oh, that would make it far more usable. Not a healing tax but a mana tax for that spell specifically.
Yeah a very easy decision for me...to not choose it.
I feel like this is going to be obscenely good for PvP, snipe it between CCs and you probably wont even have to deal with the downside since you'll be sitting a poly for 80% of the debuff.
It might be able to undo massive burst from the enemy team in a matter of 2-3 instant GCDs.. with no cast times to interrupt, no mana cost, so after 10s you can go back ham with healing without even having scratched your mana pool.
Don't know.. looks good on paper.. but might be either OP as hell or get skipped by everyone.
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No, it's only 10 seconds. http://wod.www1.wowhead.com/spell=152116
Edit: the debuff is the only thing that stacks (10%-99% healing reduction), the duration is always 10 seconds.
Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It does not dishonor others, it is not self-seeking, it is not easily angered, it keeps no record of wrongs.
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its plain bad tbh
currently, all of the holy talents are bad. hopefully blizzard reworks them or atleast tunes them right.
Well, what should I take as holy then?
Prayer of Mending doesn't seem that great, so Words of Mending can't be that good either, can it?
And Clarity of Purpose... I've only done 5-mans on the beta, and I really disliked this talent there. Maybe it will work better in raids...
I'm really unimpressed by the 100 talents, Clarity of Purpose is potentially the best one, smart-ish aoe heal that increases in effectiveness when people are low, but it just doesn't work with most of our passive abilities that proc from and/or are affected by Prayer of Healing. Serendipity does reduce its cast time, but does not reduce its mana cost. Clarity does not proc Divine Insight either, so that's a lot of synergy lost there. Mending, well I use that for most testing bosses, it just doesn't feel as though it warrants a talent point....should be a tier bonus or a passive.
As for saving grace, well I'm not even going to go there for pve.
Words of Mending is literally just free healing. That will always be your default choice with the current talents.
PoM is amazing as Holy, it can be anywhere from 5% at the very low end to 15% at the top of your healing. "Doesn't seem great" = Doesn't actually use it correctly, I guess.