No. PvP gear is being made better again, like it should be.
No. PvP gear is being made better again, like it should be.
That might have been the initial idea of Blizzard... You raid, you get the best gear, you are the best. Raiding was a very strict activity back in Vanilla, after all.
However, Blizzard probably realized that was a desing that alienated too much people... The best people in PvE would also be the best in PP, save some exceptions. The time demanded by this is incredible... To be competitive in PvP, you have to be the ultimate raider, and that requires many hours of gameplay in a week. Not to say many people who care about PvP don't like PvE, and these would be the people who would invest the most time in PvP activities.
Seeing how popular the World battles became, how fast those tales about Southshore-Tarren Mill battles ran the Internet, how many people this brought into World of Warcraft... That may be when Blizzard decided it would be better separating PvE from PvP. Or at least, allowing the best PvPer to be someone who doesn't raid.
Ironically, WoW is essentially a PVE game, but a large chunk of its popularity came from the Alliance-Horde wars, the PvP side. You don't simply allienate these people, allowing only the PvE people to be the best.
To be entirely honest, a Mythic level raider will still likely drop a big dookey all over the guy who runs 2's to cap and wins 1/3 of the games he enters.
I'm far from a Glad level PvP'er but honestly, 1v1 open world the only time this whole expac I've felt just completely trounced was on Timeless Isle, when people are running around with 15 percent reduction buff or 15 percent increased damage or 25 percent secondary boost, plus 5-10 percent stat boost food and then heroic gear. That crap felt like it was turning some Warlocks into raid bosses.