trying hard not to quit my rogue that i've put over 100 days played time into and spent so much time farming full bloodfang set. probably just burnt out on it but do wish they'd change the specs up more to actually feel different.
trying hard not to quit my rogue that i've put over 100 days played time into and spent so much time farming full bloodfang set. probably just burnt out on it but do wish they'd change the specs up more to actually feel different.
http://wow.realmpop.com/
http://www.worldofwargraphs.com/stat...ition-0-0.html
I can argue the same for Shaman, but this thread is not about them. I think Blizzard's just at a crossroads, how much more can you differentiate a Rogue? Rogues and Hunters are a lot harder than say a Mage, or Warlock.
This site has no historical data at all.
And this site only lists Arena teams.
Neither show anything about overall class data.
Like i said, ive played only Rogue and i monitored that data all the time. Rogues have been the lowest played class since the start of Wrath basically. Joint lowest with Warlock throughout Wrath.
Alright, but how much can you differentiate a Rogue? I'm all for classes changes for everyone and I'm usually an idea man but I've no idea (and Blizzard probably doesn't either) about how to differentiate the specs. Do you have any suggestions of how to make the class better as a whole, or on a per spec basis?
I see you're looking at all lvls while what I showed is 90 and those mostly agree with the 90 numbers but I don't see anything on there for before mop. I really think the issue is the lock revamp was a failure so they're scared to do it to anything else.
Did the lock population go up? Yes, but you have to remember how overpowered they've been. If you took that away I'd bet the their population going back down close to cata numbers since even being overpowered it didn't move that much from cata.
Last edited by Wow; 2014-05-29 at 07:32 PM.
Rogues need a warlock level revamp of at least one spec to make it play extremely different and stealth needs to be reworked to feel more dangerous for rogue targets and safer for rogues. Ghostcrawler, quite a ways back, agreed with the observation that there is just way too much easy AoE to knock rogues out of stealth in the game, and suggested the idea that maybe rogues should have a stealth that isn't broken on direct damage (still breaks on flare and things like Howling blast, flamestrike, etc). But that such a change would significantly alter the PvP landscape and he wasn't sure how well they could do it.
Also, as "wow" pointed out. Your numbers are skewed because you are looking at level 1-90. There is a massive population of rogues at low levels because BoA rogues can one or two shot people in low level battlegrounds with ambush+evis. If you set the slider to 90-90 (i.e. Only max level characters) you will see that rogue population plummets and is second only to monks, who never really got off the ground but are very slowly growing (because people don't like leveling from one to max).
Prefacing it with the fact that I'm...elsewhere... so what's current now is not necessarily all current for me... However I tend to keep up on the actual present state of things, etc. It saddens me what has been lost and passed around. I never minded that Feral Druid had a stealth, kinda fun to sneak around with a kitty friend, but beyond that.. no. That's kind of a signature thing, no? Well hell, if we're gonna play musical chairs with the signature stuff, in that case when do Rogues get a pet? (Personally I don't care to hear of them getting one, but it's just the principle of the thing.)
I liked that we were the only ones capable of kicking someone in the face, even if it's just a simple interrupt. And then along come Monks... I find it odd that Rogues got a heal. I've always done what I could fine enough on my own with Lifeblood and healing potions... Actually working on lock picking was a flavor thing, I'm still sad to hear the need to do it was removed. Maybe having to go do it was a nuisance to some, but really, it's a few points per level, I've never minded that, it's some Rogue thing you gotta go do because Rogue. I'm sure there's prob plenty more to be commented on...
Rogues are fun but I've never mained one and don't think I ever would. My rogue is one of my oldest characters that I still play, I've had him since TBC and always enjoy leveling him up but get bored with him as soon as I hit max level. They just get boring on long fights and can't do much that other classes can do better. I'd love for assassination to get revamped to be a ranged stealthy sniper spec, since there's only one ranged weapon user and rogues need some spec variation, but I don't know how they could do that without it being too similar to hunters.
My rogue basically just sits in SW to open lockboxes I send him. The only class I enjoy less than my rogue is my druid, they just feel like such a chore, all work and no play
Silly burst, can get away from pretty much anyone in PvP, and a DR train for stuns.
I like them for this, and also dislike them for this. Once they are out in the open, it's hunting season.
I always liked rogues for the stealth element. I just can't live without it for soloing purposes. A million easy exits instead of death, you say cliff, I say shortcut, and the ever popular pickpocketing.
I will say those elements are getting less and less useful in the raid setting as I've almost never had to utilize my double CC (blind/sap), stealth to scout, or lockpicking to open doors that used to require keys. I miss that.
My biggest gripe with them is that they're rather weak unless you use their abilities to the fullest potential. Compare that to my warrior, where my abilities are more attackattackattack than evadestrikeevade. Call me the brawn if you want, but I like playing with power over subtlety. Rogues are an ill fit to my play-style.
They did change the combo point system to be on the Rogue itself rather than on specific enemies, which is a good improvement.
Now you see it. Now you don't.
But was where Dalaran?
That and they are a class that is penalized if they don't use all 5 cps. Anything less than all 5 cps penalizes the player not only with less damage, but also less of a chance for their passives that generate energy and extra cp to proc because the procs are a percentage based on how many combo points are used. Because of this, any player who does serious pve content without cp tracking mods spends the majority of their time looking at their cps stacking. Also, the generation of cp is inconsistent because of abilities randomly generating extra cp. Really, Paladins have a better cp system than rogues.
Finally, Sub rogues tend to be stupid hard. There was a point where they had to keep up Recup (energy regen), SnD (too much extra damage to ignore), Rupture (Because bleeding targets took extra damage), and Evis whenever the player wasn't keeping all those abilities up. Btw, this was all for one enemy, because target switching was pointless unless it was to do quick and dirty burst dmg. Not to forget, the player had to stay behind the target at all times to deal the most damage, which frankly wasn't possible for some fights.
I understand as it's been pointed out multiple times already, but now it's just getting redundant.
With that being said, in the entire 10 years of my play history, I've never seen Rogues as any more than the class that you use to corpse camp or grief people with that excels strongly in the area of Player vs. Player combat. It feels weird playing one in any dungeon, or raid environment, and I think that's a problem with the classes scope, most of all with stealth playing a big part in it.
Last edited by Sithalos; 2014-05-31 at 03:22 AM.
For PvP my impression of rogues would be to blow all cooldowns on someone, restealth and afk for 30 seconds while recuperating then open again.
For PvE? I don't know, spam your abilities and give yourself arthritis.
This 10000000000%. PvE is whatever, Rogues are doing pretty well right now. PvP on the other hand, I only ever get attacked by them when I'm sub 30% HP and they just run around stealing KB's from people. When I'm full health, they can literally keep you stun(locked) for an absolutely absurd amount of time (and this includes trinket usage, defensives, etc.).
I do pretty well against them on my Mage, not so much on an Ele Sham and I'll be honest, not too sure how every other class does against them.
I love rogue PvP.
I've played Rogue alot this expansion and I really like it. Rogue and Monk are my two mains at the moment.
Random Battlegrounds and especially Warsong Gulch are really fun as Rogue.
In Warsong Gulch I usually wait for the flag to be picked up, follow the flag carrier and whenever he/she is alone or Im able to cc healers/escorts I go all in. In 150-something Warsong Gulches played on my rogue I had over 350 flags returned last time I checked my statistics. My record was returning 12 flags I think in a single Warsong Gulch.
I love that I as Rogue can actually choose to not get involved in a fight in midfield.