I'm bored with all my level 90 characters. Also they are all healers and I'm concerned about what Blizzard is doing in WoD with healers and healing. So I decided to level a hunter for something to do and to have a pure DPS backup in case healing stops being fun in WoD.
I enjoy seeing the old zones again. I even enjoy some of the questing. But I simply can't understand the rationale for nerfing the content so insanely. Everything dies in one shot and there is never any sense of risk or danger at all.
Dungeon bosses die in 10 seconds even with a fairly weak group. Here's an example of how extreme things are nerfed: doing the Nexus at 71 and the healer DCed just before a boss fight. We go ahead and kill the boss without a healer without any difficulty. The tank was an appropriate level warrior so no huge self-healing.
I don't get it. What's the thinking behind making it so extremely easy mode? And the worst part is that everything is so tightly level locked. You can't go to a higher zone to try to get something more challenging to do because it won't give you any quests at all unless you are precisely the level of the zone.
I wouldn't mind the nerfed difficulty if I could move to a zone where things are harder, but I can't.