Originally Posted by
jrhager84
Branding/Image also applies to public perception, which is the facet I'm referring to in this instance. It seems you're so bent on arguing, that you're willing to subvert an entire conversation to keep the pressure on. I'm not quite sure what you think you're doing, aside from maybe bolstering your ego by 'white knighting' the poor KS backers. You've misappropriated nearly every one of my points to near ludicrousness. I never said the 'art' was the image. But here you go, down the rabbit hole.
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Right now, we have about 10 people of various backgrounds and various commitment levels, with more in the pipeline being vetted. I am backing this company at present. We will release this game no matter what. Whether it's taking a while because we're financing it ourselves, or with help from publishers or investors. This project will NOT get shelved. It WILL be released to our best efforts.
We didn't *want* this project. I told James to run. After Interdiction Studios passed on it, we thought about it. We thought about all of the money that people have spent, and how much James worked on this project. I assumed the risk of acquiring a damaged IP so that we may have the tools to fix it, and after this release goes, the next project. Even if the game turns out to be a monumental failure, my hope is that people will *see* what we've done to correct the mistakes. At least then, people will see effort being made to fulfill the commitment.
You're also exactly right about negative image. Which is why I'm focused on imaging and branding. This company is NOT responsible for wasting KS money - We haven't seen a dime of it. We haven't had our name drug through the mud - We're coming on to finish what was started incorrectly (in my opinion). I knew this wasn't going to be easy, but that's not why I do things. I don't choose the easy path. This was a perfect chance for us to use the attention of GM (however negative) to show people the changes, and to listen to the negative feedback to strengthen ourselves. We're in a great position from a QA standpoint; We've already got a pack of vicious naysayers that'll tear our game to shreds each release. My hope is that as updates continue, the list of qualms shrinks. All we can do is move forward, and see what happens.