How about giving the community the ability to actually hold people accountable. Currently the /votekick system is way to favorable for people who literally don't do anything and you can't kick them even after that time has expired if they don't roll on a green item that dropped, because can't kick while loot is being rolled on.
Underperforming a bit should be fine, doing literally 0 dps or 0 healing isn't. Creating a burden on others because you are just to lazy to move your character out of some stuff detracts from the enjoyment of others.
Last edited by Utinil; 2014-06-24 at 03:44 PM.
I see people getting kicked in LFR all the time for drastically underperforming/autoattacking or constantly going AFK and not informing the raid. It mainly boils down to does the raid feel this guy or girl needs the boot; sometimes they don't care enough cause one or two people don't really matter unless they are a tank or healer. I think they just need to go over the rules for being able to kick a player again; I think it should just be during boss fights that you can't kick someone.
Nope since LFR is issue it self.
LFR should be 40 man. All of the problems during the raid wouldn't bother me if I didn't have to wait 1hr to get in.
You could make the argument SoO LFR would even work cross faction.
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This 1000 times. I find it so funny how there seems to be so much more elitism in LFR which is the most casual of difficulties. Likely becuase it's random so people feel free to treat people they don't know like shit.
Any Automated group finding tool that allows players to be anonymous and have no social pressure will have a toxic environment. Remove LFR and leave raiding up to people who want to do it resolves the toxic environment. People can cry and complain they dont have time for organized raiding but they can find a few group of friends using Open raid or OQueue to deal with their hard schedule. My guild runs with some people who have an odd schedule all the time. They jump in every few weeks when they can if not they run with other guilds. No big problem. However often you will fine LFR heroes come up with any excuses why they cannot find and make friends in an MMO and think they are some special snowflake. In Truth the Social part of MMOs it what set them apart from mutliplayer games and single player games. But these LFR heroes push to make MMOs nothing more than a single player game.
The community is the worse judge of them all, which is why LFR is so "toxic".
Finding a suitable group is harder than you think. The problem is that the entry requirement is determined by the players. Missing or not the right gems? No invite. Enchants missing? No invite. Does not meet the minimum entry requirements? No invite. No legendary cloak? No invite. The list can go on. I PUG raids during WoTLK and the entry requirement just rises as the game progress, even when ICC was nerfed. So the entry requirement should be lowered, not raised.
You could argue that if the player is not prepared to put in some effort, then raiding is not for them. Which I partially agree. Then Blizzards needs to provides these players with alternative content that is not raiding and provide some form of reward for character progression. And these contents needs to last as much as regularly raid.
I think that would just make things worse. It's harder to carry people in smaller raids, and LFR is all about carrying people. If anything, I think the opposite (add more slots) would probably be a good thing.
It's sorta like how 40-man raids worked in Classic WoW (aside from the obvious harder stuff like Naxx/AQ40). One person could afk for most of the raid, and nobody else would even notice.
Those 7 players doing jack shit represent 28% of the raid on 25 man. On 10 man, they represent 70%.
I think it's pretty easy to assume that the scaling and proving grounds requirement in wod will be the appropriate way to deal with this.
Wouldn't work with queue times