Originally Posted by
Bojos
With combat the change is rather simple, you just have to press your buttons more often, but this leads to requiring quicker reaction to your combo point number and the bad rogue will probably fail more during ar with management compared to the good rogue just by reducing the reaction time. When it comes to shadow dance and vanish as sub it adds more depth to the rotation, imagine playing sub without any cooldowns, it would feel pretty plain really. The depth of sub comes when you have to properly plan your ambush useages during vanish to get the most out of them, not applying hemo during shadow dance to get the most out of your ambushes there, cp pooling for times when you'll have fw up. Well you all know how it works, point is that playing properly during a cooldown is more rewarding than without one, and more cooldowns used during the fight will increase the reward even further.