Thought an open post could be handy to discuss everything while changes are being made, particularly for healing priests.
It goes without saying that everything at this point is subject to change.
Currently Disc is complete rubbish, would only get a raid spot of barrier/pain supp/spirit shell are 100% required for an encounter. Its throughput and shielding are both lacking substantially.
Holy is interesting, throughput feels quite strong in its current form but I imagine changes are afoot.
100 talents:
Clarity of Purpose (replaces Prayer of Healing) - Heals an ally for 2,505, increased by up to 100% based on how injured the target is. Also heals up to 5 injured allies within 10 yards of the target for the same amount.
Unless this talent can be cheesed to constantly heal a target with super low HP to give the 100% buff its not worth it.
Prayer of Healing currently does 5,549 healing to 5 targets for a total of 27,745
Clarity of Purpose heals at maximum for 2*2505 (5010) on 6 targets for a theoretical maximum of 30,060.
The problem with Clarity is the range requirement is 10 yards as opposed to 30 for PoH and it only overtakes when you have 6 targets stacks with at least 1 having a HP close to zero.
Just to make it worse, right now Serendipity (When you heal with Binding Heal or Flash Heal, the cast time of your next Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 20%. Stacks up to 2 times. Lasts 20 sec.) doesn't work with Clarity of Purpose but does with Prayer of Healing.
Saving Grace: instantly heals a friendly target for 19,870. Reduces your absorbs and healing done by 10% for 10 sec, stacking up to 10 times.
Given that the current healing model is less bursty this will rarely (if ever) be useful in its current form. Probably better to use Guardian Spirit (Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 60%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec. Castable while stunned.) even though its a 3 min cd.
Words of Mending: Your healing and shielding spell casts grant you a stack of Word of Mending. When you gain 10 stacks of Word of Mending, your next targeted healing or shielding spell also casts a Prayer of Mending at them.
Sadly, given that we're now able to have multiple PoMs floating around the raid this passive ability looks like it will be the most useful for Holy and Disc priests bar a few potential niche circumstances.
What are you thoughts?