So I was thinking about it, and the difference in how fast content is blown through today in comparison with say Vanilla TBC times... and my question is, were attunements kind of a necessary evil from a dev standpoint?
now hear me out... I think if you look back through vanilla/tbc the content releases were more on par timewise BY A LOT than they are now... and while I agree they could definately make attunement more interesting than they previously did (and I think they should have just changed it instead of wiping it out) I think it was a more viable option of slowing down content than just gating and saying hey you can't do this content until next week. Nobody liked the dungeon rep grind, but if they could make it more epic questline WITHOUT A REP GRIND, then perhaps they could slow down progression enough, in a fun way, that their content would last a bit longer than it is and we wouldn't be stuck with things like DS and SoO being hung onto for a year before anything else comes out as is currently happening.
Thoughts?