I'm not sure what caused this to happen but when was the last time you had a good random battleground?
- Games are most of the time extremely one sided
- Healers dominating the fields, this is bad since most of the time one team has like 2-3 healers and the other team none, f.e.
- Russians. No I'm not saying they're better, but everytime I join a battleground people always give up at the start when they see russians in the enemy team, bring down the moral of the team by saying ''afk'' and ''instant loose'' (yes with 2 o's)
- The huge difference between gear makes skill almost non-relevant.
People giving up when the enemy team has the upper hand: See battle of gilneas when enemy has 2 bases, everybody idles at their only base waiting for the game to end, or temple of kotmogu where it's very common to have one team dominating the middle area with 3+ flags and everybody waits at the edges of the arena only to be farmed when they try to fight back.
So how do you fix this? First of all there must be a way to balance the healer problem. I've got no idea what the use of the role queueing system is because you can just queue as healer while join as dps.
- Make it so that you have to be in the appropriate spec before you queue AND join the game, disable switching between specs when you're in a battleground
- Defending a flag by AOE'ing is not pvp, yes this is the strategy you must use in 50% of the battlegrounds. Give a debuff for players defending a flag so fighting outside bases (fighting in the middle) is more interesting. It's also more fun and brings the random encounter aspect back to pvp.
- I dont know what to do with the russians. Personally I dont mind playing against them, it's just that most players give up every time they face them or rage in chat saying russians have some kind of advantage over europeans. If it's not that much of a problem to give them their ''own battlegroup'', do it. Otherwise this issue will keep haunting players for expansions to come.
- Balance the avarage item level in matches
- Give additional rewards for wins to encourage winning rather than waiting for a battleground to end quickly. I think something like this will already be implemented in WoD in the form of random pieces of gear, but I'm afraid this is not interesting for fully geared players. A small chance on getting a fancy mount, pet, item enchantment or whatever would probably improve this system.
Im sure these extra rules will cause longer queue times and maybe not everybody is satisfied with these changes. Maybe it's a good idea to seperate the item level/healer restricted matches into a different queue; calling it Selective Battleground or something along these lines.
I hope we as a community can give some appropriate feedback to blizzard regarding battlegrounds and make them more fun and interesting again.
edit: Not sure why I gave this thread such a bad title but it can't change it anymore. Just think of it as ''Current state of battlegrounds and how to fix them''