Originally Posted by
deatzh
HFA- Who gives a fuck its hfa
IR - if you kill it in 2min sure but this isnt realistic till late farm
Korm - Runs away, could make a possible argument on some need of extra dps here to avoid shitty overlaps late in fight
Council - Only thing that matters is sub 30% gurt burst so doesnt matter (kill times are irrelevant)
Kilrogg - almost all dmg is done by people with buff which is 2 min into fight so doesnt matter
Gorefiend - Boss dps doesn't matter outside of feast (even still doesnt matter) and no adds spawn till later
Iskar - Resonance burn is only important part of this fight kill times are irelevant
Soc - Could make an argument here if you are blowing up the add with ring and have trouble killing construct before 2nd add
Zakuun - Maybe overall dps matters if you can avoid a seed, main dps burn is sub 30
Velhari - If you need to push p1 faster sure, if you 4 heal (like most do) then shouldnt be an issue if you dont have downs
Xhul - Doesnt matter, voidfiend dmg and imp dmg does neither up on pull
Manno - LOOOOOL 20s till boss spawns I dont even touch the summoner
Archi - Cant comment because we arnt there yet, from my understanding could be important depending on how many doomfires you are getting
tl:dr - There are ZERO enrages in this tier. Dmg is needed to kill adds and adds arnt spawned on pull so who cares about opener dps....