In an interview on June 8th, 2010, Tom Chilton revealed that the War of the Ancients would be a Caverns of Time raid instance released some time in the World of Warcraft: Cataclysm patch cycle.[1] It was later revealed to be a 5-man heroic dungeon instead of a raid, the raid being the Dragon Soul.[2]
http://wowpedia.org/War_of_the_Ancients
it is "der Raid"
http://www.duden.de/rechtschreibung/Raid
Raid, der
Wortart: Substantiv, maskulin
Bedeutung
begrenzte offensive militärische Operation; Überraschungsangriff
Its like they play the game, "How fast can we hemorrhage subs?"
But really, sounds like its time to find a new game.
Hey guys, I found the magical answer to the question "Why did Blizzard raise the price for WoD?"
The answer is: Because they did their market research and concluded that you'll pay it. It doesnt matter how people want to justify why it actually went up (inflation, wow operating costs, employee wages) - the bottom line is they know people will pay it.
Anyone heard of a little game expansion called "Reaper of Souls"? Apparently a few (million) people bought that as well, despite its price increase.
Yes princess, there indeed is a balance needed to be struck somewhere between two extremes of no increase VS your cute example. How clever of you to come to this conclusion all by yourself.
It's called market research - and I think it's safe to say a multibillion dollar company has a few very capable people handling that.
Last edited by TyrianFC; 2014-08-20 at 03:19 PM.
Or you can complain to the company vocally. There are other forms of protest than simply stop paying.
10 dollars relative to the price is still a 20% increase in price, yet we're not seeing a 20% increase in value. Inflation isn't the total story as we've only gone up 9.3% since 2010. However, they did hire a ton of new staff, so there you have it.
People should still have the expectation that they are receiving a quality product relative to what they paid for previously, especially if we're continuing to pay a sub fee.
http://us.battle.net/wow/en/characte...ennoyer/simple | 9hr/wk 25 man
Blizzard has entered the "I don't give a fuck *throw a hissy fit if people don't lick their balls every time they release a product* phase of a companies life cycle. Consider your bluff called at this point. The only thing that has any possibility of getting WoW back on track is to stop giving Blizzard your money at this point.
Naxxramas was new to me and Trial, though boring in scenery, was still fun.
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The question is will we get that? If they cut down on raid tiers, who says they won't cut down on other things? Who says they won't just base another expansion on Draenor, give us three new islands, one new raid and four more dungeons at launch and call that an expansion?
And it wouldn't be more value for my money, because I'd still pay for two expansions now and get less raids. I'd pay more money for two expansions, because they raised the price, and get less content, because they cut a raid tier per expansion.
Last edited by mmocedbf46d113; 2014-08-20 at 03:58 PM.
MoP was fine in terms of raids, but if you don't count world bosses, which were really not that interesting bosses to begin with and don't require to design a raid environment, then it's on equal footing with Wrath, even if you don't count Naxx. And Wrath had more diverse raid environments. But really, MoP was nothing to complain about. Only Cataclysm stunk and only because Firelands and Dragon Soul had so few bosses, Firelands was all fire and Dragon Soul reused environments.
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It certainly shouldn't be cut in half for several expansions though. Every expansion after Wrath had way too few launch dungeons and MoP had too few dungeons over the whole expansion.
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Of course they are actual raids.
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One of the WoD dungeons is a ride on a train.
But you're right, TBC had a lot of winged dungeons that shared art, and I think they should do things like that again. I don't expect 16 dungeons with unique art, that would be ridiculous.
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Nah they weren't. They had the same function, but they actually had to develop a raid environment for Archavon and Tol Barad. And the world bosses were really not that interesting boss encounters, lags would be an issue, forcing me to never really be able to really react to the mechanics of the boss and I don't even remember some of the mechanics of them, because I never really needed to.
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You can hold on to that hope, but I wouldn't. I would expect one more raid after launch in WoD. The one with Grom.
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Yeah the four month thing made me wonder, 4 months is really too short anyway, but I think they wouldn't aim for that. I think they'll aim for six months.
That's somewhat arguable, really. Wrath's raids can be split into "Is it cold and rotting? No? Then there's a dragon." Mists was all over the place but there were less of them.
Wrath:
Naxxramas: Multi-level compound with multiple themed wings. (Main theme: Death and decay.)
Obsidian Sanctum: Bigass Crater with various Black/Twilight Dragons. (Main theme: Dragons)
Ulduar: Multi-level compound with variously themed bosses. (Main theme: Titans ((until Old God last two bosses)))
Trial of the Crusader: Single room, multiple bosses. (Main theme: Tirion or something.)
Onyxia's Lair: Single room, single boss. (Main theme: Dragon.)
Icecrown Citadel: Multi-level compound. (Main theme: Death and decay.)
Ruby Sanctum: Single room, four bosses. (Main theme: Invasion.)
Mists:
Mogu'Shan Vaults: Large compound, linear path (Main theme: Titans/Mogu)
Heart of Fear: Large compound, linear path (Main theme: Mantid)
Terrace of Endless Spring: Few rooms, different race for every boss. (Main theme: Sha)
Throne of Thunder: Multi-leveled compound, various themed wings. (Main theme: Lightning/Mogu)
Siege of Orgrimmar: Multi-leveled compound (first four aren't even in the same area, but still), multiple-themed bosses. (main theme: Garrosh, secondary theme: Old Gods)
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
I'm sure they would be happy with a couple years worth of effort being given to them for free. But here in the real world that kind of production has to be paid for by the customer. It's unfortunate that so many of you are unhappy about it, but that's the way it's going to be.