So what is the new information here?
"Terror, darkness, power? The Forsaken crave not these things; the Forsaken ARE these things."
I sure would like to see my how my grandma handles the heat in Siegecrafter 25 heroic.
Interesting.
He has a point. WoW is designed to be accessible to a lot of people. I'm sure he is glad to be working on a project where there isn't that particular constraint on his creative processes. That doesn't mean it's the wrong way to go, by a long shot. It just means different companies have different ideologies for their product lines (shocker!).
I would like to see some actual, empirical evidence to support this conclusion. It's easy for a free-to-play game that anyone can casually pick up without a fee and play when they feel like it to be seen as the "most played game" in the world. Which I doubt it even is, since so many of the middle-aged gals I work with are obsessed with Candy Crush.
Most played multiplayer online game? Probably, but that title means nothing without some data points to support it and a way to compare it to any other online game out there that isn't a MOBA.
Grandma wipes had trouble with Durumu the Forgotten HM.
You cared enough to post.
Funnily enough, I know a 60+ year old 14/14H grandma who plays a hunter and has almost 20k achieve points.
GC is complaining about a dumbed down game he dumbed down?
That's level 100 irony right there.
It's ironic that he says that he wants to keep LoL a challenging game to get into. I never thought LoL was a challenge to get into. I just never got into it because there's only two modes: A) Practice against the AI who don't know how to play, or B) Play with and against people who will call you mentally retarded for doing the wrong thing with your level-ups and your gold.
If the playerbase wasn't so toxic and intimidating, even at lower ranks, then LoL would be more appealing. The challenge has nothing to do with it.
It's a common practice for creative professionals to blame their poor decisions on the company that supported them while they made those poor decisions. "Well, I wanted to design it the way you wanted, but they wouldn't let me!"
Not that I blame GhostCrawler for anything that went wrong with WoW (since I still enjoy WoW and recognize that it takes more than the effort of one man to change a mega-ship like WoW's direction) but this is a funny stance for him to take, that it was Blizzard who told him to design the game more casual.