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  1. #501
    Use this one.

    Code:
    function()
        local SPELL_ID = 78674 -- Set to SpellID of tracked ability
        local chargesCurrent, chargesMax, cdStart, cdDuration = GetSpellCharges(SPELL_ID)    
        -- Function to check current number of charges to trigger
        local timeCurrent = GetTime()
    	local curCD = (cdStart+cdDuration)-timeCurrent
          
        if chargesCurrent < chargesMax then
    		if curCD < 5 and chargesCurrent == 2 then
    			return (string.format("%.1f", curCD))
    		else
    			return (string.format("%.0f", curCD))
    		end
    	else
    		return ("MAX")
    	end
    end

    1. Text module.
    2. Display text --> " %c "
    3. Paste code.
    4. Place under SS tracker.
    The Boomkings(WIP) :: YouTube Project

  2. #502
    Quote Originally Posted by Cyous View Post
    Use this one.

    Code:
    function()
        local SPELL_ID = 78674 -- Set to SpellID of tracked ability
        local chargesCurrent, chargesMax, cdStart, cdDuration = GetSpellCharges(SPELL_ID)    
        -- Function to check current number of charges to trigger
        local timeCurrent = GetTime()
    	local curCD = (cdStart+cdDuration)-timeCurrent
          
        if chargesCurrent < chargesMax then
    		if curCD < 5 and chargesCurrent == 2 then
    			return (string.format("%.1f", curCD))
    		else
    			return (string.format("%.0f", curCD))
    		end
    	else
    		return ("MAX")
    	end
    end

    1. Text module.
    2. Display text --> " %c "
    3. Paste code.
    4. Place under SS tracker.
    Sorry that im annoying Cyous, but do I have to change any trigger?

  3. #503
    Trigger must be "Always Active" --> Conditions (Type)
    The Boomkings(WIP) :: YouTube Project

  4. #504
    Like it so far Cyous =)
    Is it possible to remove the MAX and then remove the timer for when you are at 0 charges.

    Here are some quick examples how it looks for me.

    0 Charges


    1 or 2 Charges


    3 Charges
    Last edited by Hekkipekki; 2015-07-18 at 11:11 AM.

  5. #505
    Quote Originally Posted by Hekkipekki View Post
    Like it so far Cyous =)
    Is it possible to remove the MAX and then remove the timer for when you are at 0 charges.

    Here are some quick examples how it looks for me.
    This is specific for you.

    Code:
    function()
        local SPELL_ID = 78674 -- Set to SpellID of tracked ability
        local chargesCurrent, chargesMax, cdStart, cdDuration = GetSpellCharges(SPELL_ID)    
        local timeCurrent = GetTime()
        local curCD = (cdStart+cdDuration)-timeCurrent
        
        if (chargesCurrent < chargesMax) and chargesCurrent ~= 0 then
    		if curCD < 5 and chargesCurrent == 2 then
    			return (string.format("%.1f", curCD))
    		else
    			return (string.format("%.0f", curCD))
    		end
    	end
    end
    The Boomkings(WIP) :: YouTube Project

  6. #506
    Fucking love it! Thanks ^^
    I guess we can share stuff that we edit for others.
    So here is my take, the trinket slots are mainly edited after my setups. But its not that hard to edit.

    Core
    http://pastebin.com/aC2F1gbV
    Trackers
    http://pastebin.com/Yz6Q5y9E
    Preview
    Last edited by Hekkipekki; 2015-07-18 at 11:47 AM.

  7. #507
    Quote Originally Posted by Khraven View Post
    I think the problem might be with the Frame Strata setting. Try this: with the "cooldown" for SS 2 checked, change the Frame Strata to "High". The same goes for BG_SS.
    Thank you so much for this, I had the same problem and could not for the life of me work out how to fix it.

    Thanks also to Cyous and everyone else for sharing their WA strings. Can't wait to test this out next raid night.

  8. #508
    Deleted
    Quote Originally Posted by Hekkipekki View Post
    Fucking love it! Thanks ^^
    I guess we can share stuff that we edit for others.
    So here is my take, the trinket slots are mainly edited after my setups. But its not that hard to edit.
    Hello I totally love your WA remake Hekkipekki. But how do I achieve the edges around the icons/triggers. When I copy your strings I am getting just plain icons with no boardes whatsoever.

  9. #509
    Dreadlord Frostyfire14's Avatar
    15+ Year Old Account
    Join Date
    Feb 2009
    Location
    Northern California
    Posts
    807
    Quote Originally Posted by Hekkipekki View Post
    Fucking love it! Thanks ^^
    I guess we can share stuff that we edit for others.
    So here is my take, the trinket slots are mainly edited after my setups. But its not that hard to edit.

    Core
    http://pastebin.com/aC2F1gbV
    Trackers
    http://pastebin.com/Yz6Q5y9E
    Preview
    LOVE. THIS.

    Thank you!

  10. #510
    Quote Originally Posted by GameSoEasy View Post
    Hello I totally love your WA remake Hekkipekki. But how do I achieve the edges around the icons/triggers. When I copy your strings I am getting just plain icons with no boardes whatsoever.
    Hey, it might be ElvUI reskinning it. Since im using that UI addon.
    I'll check when I get the chance if its ElvUI or maybe Masque, not sure if im using that.

  11. #511
    Deleted
    Quote Originally Posted by Hekkipekki View Post
    Hey, it might be ElvUI reskinning it. Since im using that UI addon.
    I'll check when I get the chance if its ElvUI or maybe Masque, not sure if im using that.
    Its Masque which is doing the boarders. Tried it and worked.

  12. #512
    High Overlord Talisman's Avatar
    10+ Year Old Account
    Join Date
    Aug 2013
    Location
    Darnassus
    Posts
    110
    Quote Originally Posted by Hekkipekki View Post
    Fucking love it! Thanks ^^
    I guess we can share stuff that we edit for others.
    So here is my take, the trinket slots are mainly edited after my setups. But its not that hard to edit.

    Core
    http://pastebin.com/aC2F1gbV
    Trackers
    http://pastebin.com/Yz6Q5y9E
    Preview

    Was wondering, is the fey icon supposed to track how many fey moonwings spawn?

  13. #513
    Quote Originally Posted by Talisman View Post
    Was wondering, is the fey icon supposed to track how many fey moonwings spawn?
    Nope. Just the 4pc buff timer.

  14. #514
    Quote Originally Posted by Talisman View Post
    Was wondering, is the fey icon supposed to track how many fey moonwings spawn?
    Yea I dont know why I really have that icon there.
    Probably going to swap it out for Natures Vigil.

  15. #515
    Hello hello!

    I've been a lurker on MMO forums for quite a while now, but I finally made an account for to say thanks for this awesome WA. Thank you!

  16. #516
    Hekkipekki i imported your auras last night
    one thing i hated was having to show/hide each icon individually in combat. Apply that display to the group!
    Would also prefer vigil over the moonwings, and the conditional display of Renewal if the talent is selected

  17. #517
    Quote Originally Posted by wing5wong View Post
    Hekkipekki i imported your auras last night
    one thing i hated was having to show/hide each icon individually in combat. Apply that display to the group!
    Would also prefer vigil over the moonwings, and the conditional display of Renewal if the talent is selected
    What do you mean with having to show/hide each icon individually in combat?
    And I mean, its not that hard to change that so renewal only shows if you got that talent selected.
    I have it there since i never change it basically. The only reason im sharing this is to give options to people, so they can fiddle around with it themselves.

    Core
    http://pastebin.com/pz3VAXaG
    Trackers
    http://pastebin.com/pXfUvfK7
    Picture


    * Changed the load condition for each WA and added it in group option instead.
    * Swapped out Farie Dragon buff for Natures vigil and added NV and Renewal talent condition
    * Going to the next legendary step of the ring when I get the item next reset
    * Added HP potion to left of Intellect potion
    (Mostly for myself, easy to remove if you dont want it. Change the load for each HP WA to never or simply just delete the WA)
    Last edited by Hekkipekki; 2015-07-24 at 06:37 PM.

  18. #518
    High Overlord
    7+ Year Old Account
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    Germany (Bavaria)
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    Be careful atm when you import these WA. For me, i got the groups AND nearly every part of the group seperatly, too.
    @Hekkipekki: Maybe check, if you exported the correct strings.
    And thanks for these WA. Just starting to play boomkin and will try em.


    edit:
    After renaming my own WAs, the import worked. So check your own WAs if your have already some. I just put a number in front of mine, so the name is different.
    Last edited by DDM; 2015-07-31 at 08:17 AM.
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  19. #519
    Quote Originally Posted by DDM View Post
    Be careful atm when you import these WA. For me, i got the groups AND nearly every part of the group seperatly, too.
    @Hekkipekki: Maybe check, if you exported the correct strings.
    And thanks for these WA. Just starting to play boomkin and will try em.
    Yes I have exported the right strings.
    Make sure you dont have any old stuff left around.

  20. #520
    Quote Originally Posted by Hekkipekki View Post
    What do you mean with having to show/hide each icon individually in combat?
    And I mean, its not that hard to change that so renewal only shows if you got that talent selected.
    I have it there since i never change it basically. The only reason im sharing this is to give options to people, so they can fiddle around with it themselves.
    Rather than set the box for show in combat on each icon, you can set it for the group. Saves having to change the settings 39 times if you dont want it shown in combat only. I understand its your own version, its appreciated anyway =)

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