Updates to combat:
It's a significant gain to begin refreshing Crimson Tempest at 3 or more targets, this gain naturally gets larger with more targets. Combat once again king of AoE.
To do:
Fix the mess that is the Assassination profile - it's ugly, hard to read, and I refuse to believe it's even close to optimal on multiple targets.
I am the lucid dream
Uulwi ifis halahs gag erh'ongg w'ssh
Thanks for all the work you put into this Ryme!
actions.finisher+=/crimson_tempest,if=active_enemies>2&dot.crimson_tempest_dot.ticks_remain<=1
actions.finisher+=/crimson_tempest,if=active_enemies>4
This part of the code leads me to believe that if there are 3-4 targets you use crimson tempest to maintain the debuff on the targets, and evis if the debuff is up and doesnt need to be refreshed. While if there is 5 or more targets you use Crimson Tempest as your main cp spender.
Is this correct, or have I misunderstood something?
Cheers!
ryme do you have a link to the simcraft from the last page? (where i can look for the profile)
yes the one for soo with 6.0
Realistic you dont have enought time to do anything else other than refresh CT if you have Blade Flurry on. Why in the world did they buf sub back to overpowered numbers ? They nerfed it exactly cause it was overpowered and than they progressively unerfed it back to beeing overpowered... go figure.
So what weapons do you want as sub? Please tell me daggers :P
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Nope Blizzard nerfed sub cause it was massively overperforming in every aspect (the same day they nerfed feral). They kept feral nerfed and buffed sub right back to where it was before the nerf. So they admited it was overpowered and than buffed it back into beeing overpowered, they are smart like that.
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They never balance to soloplay, it would be nice to have sub working on solo but if they balance around the fact you cant backstab enemies on the wild the spec will be the god of all DPS on raids.
No wonder Blizz is not gonna take our advice seriously, we have left them wondering what we want. Combat is OP? NERF, we are sick of Combat! Sub OP? Nerf! we are sick of positional requirements!
*continues to play mindless zero skill auto turret gameplay called Assassination, yawn*
I just tried Sub in PTR, and I gotta say, its still as awesome as it has always been. Without a doubt atm my favourite playstyle in the game hands down. Skills feel like they really reward you, instead of feeling like an automated turret hitting like wet noodle. Ambush and Eviscerate feels vanilla again for once...
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Naw son! Everyone and their mother were complaining about Locks all xpansion long, not a single damn was given by blizz.
Now don't starting throwing molotov cocktails at me or bringing me to the sacrificial altar just because I'm gonna say this,,, but Sub positional requirements have only ever been an issue in solo play. Aside from that, its fine in PvP and high end PvE. Lets say that they do remove the positional requirement, will they also reduce the dmg to compensate? I don't know blizzards design pilosophy behind this, but that would seem logical. We are the only class with a positional requirement after patch, is blizz not prepared to reward our effort?