Pleb warlock from Awakening - Mug'thol, maintains simulationcraft for warlocks.
Email: tjc12821@gmail.com
Skype: gahddo
Twitter: https://twitter.com/gahddo
Feel free to ask for advice.
I am the lucid dream
Uulwi ifis halahs gag erh'ongg w'ssh
http://downloads.simulationcraft.org...18M_20104.html
Even if it's a bit lower than Ryme's SimC and only a fist preview, it seems we'll stay a "middle-of-the-pack" hero this time around... Don't know we've done to Blizzard this expansion to deserve such a treatment
Arcane Mage xD
H Tichondrius - V I S C E R A L
I may have missed something, but last night I was checking the damage breakdown for assasination (live) and my Envenom EACH try was max (crit) 79041 damage. Just always this fixed value as max crit. Anyone knows why this is?
Since all PTR patches are now going to be RC does that mean that class "balancing" is done and rogues are doomed to mediocrity in terms of damage?
Since were on release builds I'm guessing they aren't going to fix this
Sanguinary Vein
"Sanguinary Vein now causes the Rogue to deal 30% more damage to targets affected by Rupture (up from 25%)." was in the notes from the start but that is all that ever happened.
Anyone have an idea of how we fare against Ferals according to sims? The last sim I saw yesterday, Mutilate as mid pack on Single Target, with Sub no where to be seen. All while all 3 mage specs were in the top 10.
I 100% dislike the Mutilate play style, always have, and by the looks of it, Mutilate is going to be our Single Target spec with Combat being the go to spec with any type of cleave. I have a Feral/Boomkin geared as well, but I really need to figure out where Feral sits against Rogues in terms of HFC.
Mages always looks great on paper tho. There are very few fights they can just stand there and nuke 100%. Melee generaly have a higher uptime on bosses specially if your a rogue. :s