Originally Posted by
Blue Vex
Been playing Assassination a lot in the beta, and you're not seeing 8 second Envenoms constantly whenever you're doing ST dps. A lot of the time you have to work with the normal duration. But seriously, what kind of complaint is that anyway? Would you rather have the Envenom buff shortened down to 2 seconds, for a maximum of 3 seconds? How would that be any more skilled, really? The situation would be the exact same; Good Rogues land more hits during Envenom than bad Rogues.
I enjoy it a lot the way it is now where I can make sure that all my Mutilates and Dispatches are landing during the Envenom buff window. It *feels* great, and I know I'm doing well. It's tight whenever you need to reapply Rupture, and you probably won't make it every time unless you store Combo Points in Anticipation. It becomes even harder whenever there's a multi-target situation since you want to apply Rupture on three mobs (any more has turned out redundant in my experience). You have to make a choice. Do you want to get three Ruptures up quickly where your Combo Point generators aren't benefiting from the Envenom buff, or do you want to slow it all down and make sure they are? Can you even tell me right now what the best option is?
I think Assassination is one of the best specs in the game. It flows incredibly well in combat. The concept of the rotation is easy to grasp, but there is depth to it. Making sure your Energy regeneration is high, all attacks benefiting from Envenom, and watching for mobs to get low health so you may use Dispatch will distinguish good players.