Originally Posted by
Jocias
The answer to this depends on your faction and spec. You'd do better asking that question in the sticky for whichever spec you're most interested in playing in WoD. In any case, the reason it hasn't seen much discussion is because racials are fairly well balanced now. The difference between any one race and any other race is so minimal that it's barely worth discussing.
All the same, below I've compiled a list of racials for both factions and given a bit of commentary. If I'm not sure how a racial interacts with monks, I've noted it. If you see something that's wrong on the list, let me know so that I can correct it.
Alliance:
Dwarf: 2% crit damage and healing (not crit chance) + Stoneform (removes bleeds, most dispellable debuffs, and reduces physical damage taken by 10% for 8 seconds)
2% crit damage and healing means that it requires crit chance to be worth much. If you're not at 50% crit chance, then that 2% crit damage is worth less than 1% extra overall damage.
Stoneform could see some use as a tank CD. For healers and DPS, I see stoneform as more situational.
Gnome: 1% haste + Expansive Mind (5% more max energy or mana) + escape artist (like a weak version of a PvP trinket)
Haste isn't great for BrM or MW. It's pretty good for WW.
Escape Artist is situational. I don't expect it to see much use in most encounters.
Not sure how Expansive Mind works with mana or energy regen. It could be decent if it improves regen.
Human: 100 versatility rating + Ever Man for Himself (extra PvP trinket)
100 versatility is about .77% increasaed damage and healing. Also, it's .385% reduced damage taken.
Every Man for Himself functions the same way a PvP trinket does to remove most stuns, fears, etc. I don't see it getting extensive use in a raid environment.
Draenei: 65 int and agi + Gift of the Naaru (20% health over 5 seconds)
The increase to int and agi doesn't scale as well as the other bonuses. This bonus will be strongest compared to the other racials when you have crap for gear.
Gift of the Naaru is a great healing CD. I see this being fairly useful in a raiding environment.
Pandaren: Double the benefit from food + Quaking Palm (4 second incapicitate)
Double food benefit meant a lot more in MoP, where agi was far better than your secondary stats. It doesn't scale particularly well. Unlike the other racials, it is fully customizable. You can choose which stat food that you want to receive double effect from. Very good if you switch specs often. Useless if you don't have a food buff.
Quaking Palm is mostly useless in raids. It doesn't work against most bosses. It doesn't even work against some adds on boss fights.
Night Elf: Increases dodge and movement speed by 2% + 1% haste during the night and 1% crit during the day
Increased dodge and movement speed makes them the best BrM race. Dodge is useless for MWs and WWs for the most part. Not sure if the 2% movement speed increase stacks with WW's native movement speed increase.
Most people raid at night (crit bonus starts at 6am server time and haste bonus at 6pm server time), so you're more likely to get haste than crit. Haste isn't great for BrM or MW, but it's pretty good for WW.
Horde:
Troll: Berserking (+15% haste for 10 seconds) + 10% of total out oc combat health regen during combat + 15% duration reduction on all movement impairing effects.
Mini-Bloodlust is a nice perk. Haste is kind of meh for MW and BrM. Not bad for WWs.
Health regen is marginal, but a little persistent healing for tanks is never a bad thing.
15% reduced duration on movement impairing effects is situational. Not going to see much benefit in a raid.
Undead: Touch of the Grave (Passive that has a chance to deal a small amount of shadow damage whenever you deal damage. The damage you deal, you receive as healing) + Will of the Forsaken (weak version of a PvP trinket)
Touch of the grave does nothing if you aren't doing damage. Not super useful for MWs.
Will of the Forsaken will see limited usefulness in raids.
Blood Elf: 1% critical strike chance + Arcane Torrent
Crit is a decent stat for all specs. Good if you're switching specs a lot.
Arcane torrent is pretty good. AoE silence has limited use in a raid, but the Chi or Mana that you get from it is always a nice benefit.
Tauren: Critical strike damage and healing increased by 2% + 197 stamina + War Stomp (AoE Stun)
See Dwarf for explination of crit strike damage.
Stamina is useless for WW and MW. It's not useless for BrMs, but Stam has never been a huge effective health stat for BrMs, so some of the other bonuses are better.
War Stomp has limited use in raids. Lots of Bosses and adds aren't effected by War Stomp.
Orc: Blood Fury (Increases attack power and spell power by 345 for 15 seconds) + 10% reduced stun duration + 1% increased pet damage
Blood Fury doesn't scale well. Good early in the expansion. Not so great at the end.
Reduced stun duration is of limited use.
I don't beleive Xuen is considered a pet for the purposes of this racial. Not sure how SEF clones are counted toward this bonus.
Pandaren: refer to the alliance version of Pandaren. The racials are the same.