Originally Posted by
Fencers
The modeling in Rift is very good, but the texture work at high settings is only so-so. The animation rigging also is somewhat lacking even compared to older games like Vindictus.
Rift still looks good at high settings- not too shabby. The game just runs really poorly across a variety of configurations. My old desktop, which is about 3 years old at this point, can run the game at high settings with a very good framerate. But if I near a water rift or portal into TB the framerate drops to like 10.
However, on my laptop (which is technically more capable than my desktop) the game just barely runs at the "playdoh" settings. The super computer living on my 2nd floor (which is far better than my desktop or laptop) can run Rift at high settings but framerate is a guessing game- sometimes 45, 30, 60, 10, 8 (yes, 8 fps).
There is some validity to those dismayed by the performance of the game on their hardware. In particular how the performance of the game has not significantly improved over the life of the product up to and including 3.0.
There are a few factors that influenced my scaling back of Rift play time; a couple personal (I had a baby), got a far busier job (babies are expensive) but most of the reason is with the nature of the game itself. Now I do think rift is still a well made 2nd era MMO, as good as the best made in the genre; though the game lacks a certain excitement to it all which lends an overall dull atmosphere for non-raid content. Amid the performance gap, long upgrade cycles, limited gameplay depth and sub par story telling- it is hard to get excited for Rift even if what is there is competently made.
Raiding I just can not commit to anymore on a full time schedule. So I tend to be the "carry-along" these days when I do raid. Mileage may vary in 3.0+ regarding this state of affairs.