"Yeah, man. Every class got nerfed." - People who haven't been paying attention.
"Yeah, man. Every class got nerfed." - People who haven't been paying attention.
They will be viable and competitive - it's hard to make a fight that doesn't favour (demo) high mobility, burst on demand, high damage mitigation etc with great aoe (pretty much all specs). Even if their throughput is nerfed, the current style of encounters always encourages damage on demand over raw damage, and warlock (demo especially) is perfection at doing this. Throw in multi-target fights, and they just can't be bottom of the barrel without being redesigned.
For me, they aren't as fun - I have played a lock since vanilla, and I have been on the beta playing as they changed things. I found the felflame (and later KJC) additions to the game to just completely change how I played as a lock, and I loved it. I don't want to go back to TBC bolt-spamming playstyles. I flat out don't like stutter stepping when you have almost no mobile gcd's to stutter with. It isn't fun to me, so this will be the first expac that I haven't mained my lock, in favour of a class who gained mobility this expac, rather than completely lost it.
Last edited by rijn dael; 2014-10-28 at 08:34 PM.
Warlocks are supposed to have access to some very powerful tools in WoD that other classes do not have-the combination of Soul Link and Soul Leech provide constant and limitless self-sustain provided you can keep DPSing.Warlocks indeed needed some counterbalancing for these powerful abilities,but the extent of the "counterbalancing nerfs"to mobility and utility were far too much.
Destruction, and only Destruction lost the ability to DPS and move. Affliction and Demo in no way need to stand perfectly still to be effective. If you are complaining about Warlocks, learn something other than Destro.
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They nerfed the fun out of warlocks, 'cause that's what Blizzard does. First they buff something so that it's OP and very fun. Then they nerf it so hard that it's middle of the pack at best and not much fun at all. (Maybe I'm being just a tad dramatic here, but what the heck...)
What puzzles me is why couldn't they have just reworked KJC and left us Fel Flame; or better yet, slightly reworked other classes to match warlocks. But that would've been too much work and would've probably cost us a dare-I-say-what.
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Don't expect them to fix what they've screwed up until the 6.3/6.4 raid tier.
Balance druids are also one of the worst DPS specs in the entire game in WoD. From a numbers perspective locks are fine, the lack of mobility really isn't killing the class in terms of numbers. Everyone is complaining about nerfs but the fact is the class was incredibly overpowered in MoP, the nerfs were deserved and even after the nerfs it's still not in as bad a place as things like Ele sham and balance druid. They've already said numbers tuning isn't over yet so calm the fuck down, expansion is still over 2 weeks away.
Increased empty globals have been kind of a big issue even for DPS specs that are expected to have some empty globals (Frost DKs complaining about downtime for instance).
Then you have those of us who didn't sign on for empty globals having the same problem. There's a reason why a lot of people don't like having nothing to do....it's boring.
Should have just replaced kil'jaedens cunning with fel flame since kjc is extremely similar to swg.
You were not nerfed... you just got to the level of other classes.
Warlocks have been completely OP all MOP, now you are back to where others are.
good warlocks will stay on top, with other classes close by, not miles below.
you will have to choose between utility and dps. Having utility, dps and OP survival is never coming back.
I'm not sure what you're responding to with this remark, but the people who responded to your previous remark weren't complaining about Warlocks. They were complaining about you. And people like you, who, for some reason, still make remarks like:It's an untrue notion. Stop peddling it.
What you responded to had to do with options to cast something worthwhile while moving. About a sense of fun, elegant and engaging gameplay. Not about performing a perfect dps rotation while moving.
Warlocks lose a lot of things,but one of the things they don't lose is their self-sustain while DPSing.15%of your damage as destro is getting converted into a shield(and health scaling makes the 10% total health cap quite larger than it seems) and 3% of your damage dealt converts into healing with Soul Link.This is A LOT of self-sustain,especially considering the huge nerfs healers get in WoD.
Sure but I would hardly say that locks have it any worse in the mobility department than other specs. Mages are probably the only spec I like the design of movement wise. There was nothing fun, elegant or engaging about spamming fel flame while moving so I dont see it as a big loss. We didn't get hurt too bad on numbers from it's removal and it wasn't an interesting spell so I don't see us much worse off either design wise or balance wise than before.
Talk to any decent mage: Scorch now only worth casting IF you have to move, to get a speed increase. The dmg it deals has been gutted, you may as well melee with your staff for all the dmg it does. As others have mentioned, its a sacrifice of damage for utility - all other classes (including warlocks) have dmg v utility options.