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  1. #1

    Surrender Option?

    There comes a time in a man's life when he needs....a surrender button!
    Maybe in the future blizz will have mercy on us....because even though you struggle to win, play with your team, etc,etc...sometimes is just in vain! and painful!

    No matter your skills, no matter you knowledge about playing a character...if your team is ...not a team....you cant do anything to change the game. Unless the enemy team is that bad to let you solo the core or something :P And you find yourself stuck in a 40 mins game....(depending on how much fun the enemy team have hunting your team mates)...and asking yourself if maybe it would be the case to hit the ALT+F4 for the first time.

    You may say ..."is not all about winning". well...is about having fun ...and being alpha...is all about testing....testing the game...not the patience of a person thou :P

    So...i didn't see any official info about it...but i do hope it will happen when the game comes out!

  2. #2
    Part of me really wants that sometimes, but then I think of how the past 2/3 of my wins in the last two weeks have been through comebacks in the last 5-7 minutes of the match. Being two levels down in the first half of the game is no guarantee of defeat. Complacency on the enemy team is one thing when they think victory is secured but a lot of times your team can pull themselves together once they start adapting to each other and the enemy. There are a lot of variables that one needs to consider in this game.

    That said, I totally agree there are games that are entirely impossible to turn around. Although I've found it to be more down to people being quitters rather than imbalance or something else. The curse of not having enough friends to play with!

  3. #3
    Immortal Nikkaszal's Avatar
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    Difference with HOTS is you don't blow WILDLY out of proportion with regards to actual character power (as opposed to say LoL where someone getting fed basically becomes an unstoppable murder machine you CANNOT fight without catching them out with a bunch of people). MANY games are turned right the fuck around by the losing team winning a few good engages or picking up their act with objectives.

    Example: Blackhearts Bay where we were stomping hard. Two bombardments to us, and they enemy team hadn't turned in a single coin and didn't even HOLD any. Something like 15 kills to almost none. Then we pushed top with Golem and wiped because we hung around too long. Followed up with me picking a POOR teamfight at Knights and being forced to retreat with three dead and them taking the cap point. They went on to annihilate us because of those two seemingly simple advantages capitalised upon VERY well.

    This is a game that, in LoL, would have had the opponents rushing to surrender because they were getting owned so hard.



    In addition - a lot of bad games are down to totally imbalanced team comps. Four assassins and a specialist vs a warrior, assassin, specialist and two support team? You basically can't teamfight at all. On a 5-man objective map like Cursed Hollow? Good luck contesting tributes when they can just out sustain you and push you away from it when all 5 are there. This is what needs to be sorted out first.
    Last edited by Nikkaszal; 2014-10-30 at 02:26 PM.
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  4. #4
    Deleted
    I have won several matches that i thought would be imposible to win ( would have lost them for sure if i had the surrender button)

    Btw to have a surrender button at 15-20 minutes matches is just bad :P

  5. #5
    Merely a Setback PACOX's Avatar
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    I absolutely hate surrender options. Half the time they are triggered by someone who rages the first instance that one thing goes wrong and in HOTS you can totally come back from being behind

    .

  6. #6
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    Quote Originally Posted by pacox View Post
    I absolutely hate surrender options. Half the time they are triggered by someone who rages the first instance that one thing goes wrong and in HOTS you can totally come back from being behind.
    Pretty much this. Like already mentioned, HoTS matches do not escalate wildly out of control. You can be severely behind, in both levels and fortresses, and you can still come back by picking good teamfights and coming ahead in objectives. Happens all the time. In fact, in vast majority of pugs that I play one team will start off with a bang and dominate far into the mid- to late game, and yet the other team often manages to come out and win, or at least make it very tight.

    Because of this, you really don't want to concede. Particularly since many such cases are just teams having a new player on board, who doesn't, for some reason, believe in reading loading screens. Once they get the hang of it, it's anybody's game.

  7. #7
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    The matches are not that long. It is different when you play LoL or Dota2 when the opposing team is ahead with like 20k gold and still farms jungle making you have to stay in a game for 45-50 minutes when the game was pretty much over after 20-25.

  8. #8
    No surrender option, imo. I have come back from some games that have gone VERY badly early on by winning a critical teamfight very late in the game. With a surrender option, then impatient people would just start hitting it the moment a game began to go badly for them, and if you refuse to surrender you'll just end up with more AFK-shitters who refuse to fight in order to end the game faster.

    The games are so short anyways that surrending just seems silly... not to mention, defending is actually very lucrative for XP if you can hold down the fort for a long time, too. There are so many reasons not to surrender, but the fact that it's possible to come back from even a terrible early game is the best reason to never surrender.

    A game that you have no chance in is one where you get steamrolled in 8 minutes anyways, and there's no point in surrendering a sub-10 minute game either.

  9. #9
    The Insane apepi's Avatar
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    I don't like surrender options. It infest in those that give up easily and creates conflict in a team already divided. People will try to convince you to click surrender and if you dont you piss them off. I think it is very toxic feature in the game. I would rather just have a non snowbally mechanic, if you are far behind you get extra exp or something.
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  10. #10
    Quote Originally Posted by Kerdoz View Post
    The matches are not that long. It is different when you play LoL or Dota2 when the opposing team is ahead with like 20k gold and still farms jungle making you have to stay in a game for 45-50 minutes when the game was pretty much over after 20-25.
    And you still can't surrender in Dota.
    No place for the weak! I'm kidding, but still, I wouldn't like to see a surrender option.

  11. #11
    The Insane apepi's Avatar
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    Quote Originally Posted by Jester Joe View Post
    And you still can't surrender in Dota.
    No place for the weak! I'm kidding, but still, I wouldn't like to see a surrender option.
    LoL will be the weakest moba, Lol is for noobs!
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  12. #12
    You could have Surrender button, but you should have a debuff for it (we have one, called deserter). But for this instance, You would get a 30mins to 1 hour CD of cant queue up for another (logging out will stop timer). Its to punish those who wants to give up early

  13. #13
    The Insane apepi's Avatar
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    Everyone leaving the match is the 'surrender', and you do not get any exp for it. Have fun.
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  14. #14
    Stood in the Fire Gnomorepuns's Avatar
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    I would personally not want this. Blizz has done, in my opinion, a superb job in making this game one that an opposing team can turn the tables very quickly even when staring with the jaws of defeat.\

    I was playing a recent game, my buddy as anub and me as illlidan. We were down to top fort in our core while we only pushed the first bot fort on Ravenlord. We were able to win a team fight, cap our third raven, grab a golem, and two knights, and rage through both top and bot and push to a win because of all of our mercs. This took about 6 minutes. The opposing team just could not counter rush; they were getting picked off in singles rather than going 4v5 or 5v5.

    This game give a team the opportunity to do so. I personally think if the surrender button were implemented, that would make the game far more boring for said reason. Games can last much less than the average league game; I personally feel we really don't need a surrender because of the far shorter length of game heroes is compared to LoL

  15. #15
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    Just got started a couple of days ago. So far I really like Zagara (Ulti!+Banelings) and Tassadar (Support+Dmg). Don't like any of the melees so far, maybe Tyrael a little.

    Quote Originally Posted by Gnomorepuns View Post
    I would personally not want this. Blizz has done, in my opinion, a superb job in making this game one that an opposing team can turn the tables very quickly even when staring with the jaws of defeat.\

    I was playing a recent game, my buddy as anub and me as illlidan. We were down to top fort in our core while we only pushed the first bot fort on Ravenlord. We were able to win a team fight, cap our third raven, grab a golem, and two knights, and rage through both top and bot and push to a win because of all of our mercs. This took about 6 minutes. The opposing team just could not counter rush; they were getting picked off in singles rather than going 4v5 or 5v5.

    This game give a team the opportunity to do so. I personally think if the surrender button were implemented, that would make the game far more boring for said reason. Games can last much less than the average league game; I personally feel we really don't need a surrender because of the far shorter length of game heroes is compared to LoL
    Something to vote kick afk people would be nice though.

  16. #16
    Deleted
    Absolutely not. I just had a game where we were down to 1 fort and three levels behind while the other team still had all 6 up. We managed to draw them in and completely wipe them at our core giving us an entire minute + 30 second raven lord debuff to tear through their base. We shortly after wiped them again when they attempted a gravegolen and stole the golem kill then proceeded to win before any of them respawned.

    With a surrender option I think most of my team would've voted to give up right away. Unlike Mobas you can still bounce back in Hots.

  17. #17
    This game is pretty casual.

    You can be ahead by like 30 kills and still only be one or two levels ahead of the other team is definitely within range of winning fights considering there are no items on top of the level advantage.

  18. #18
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    Quote Originally Posted by badzerath View Post
    This game is pretty casual.

    You can be ahead by like 30 kills and still only be one or two levels ahead of the other team is definitely within range of winning fights considering there are no items on top of the level advantage.
    I don't think "casual" actually describes this kind of mechanic very well, since the game punishes solo players a lot and it does the same for screwing up late game. It's very possible to be ahead by a lot late game and if your time messes up once to lose the game right then and there. A lot of people still have to get away from the "look mum I did most dmg/kills" mentality they carried over from other games.

    Had some tassadar who was badmouthing everyone because he was doing top dmg/close to it. Ignoring completely that all he did was run around and AoE minion packs. He even was constantly switching lanes to do it and he wouldn't even use his shield if the chance was there that he'd accidentally could shield someone else.

  19. #19
    Quote Originally Posted by Nikkaszal View Post
    MANY games are turned right the fuck around by the losing team winning a few good engages or picking up their act with objectives.
    The same with league, but people arent smart enough in this genres community to win said engagements, or go for objectives. Very rarely do you get a team in these games who knows how to come back from a win. The games only in alpha, so all the shit players arent on there yet. Youre opinion on this matter will change when the game goes live.
    If what doesn't kill you, makes you stronger. Then I should be a god by now.

  20. #20
    Put in a surrender option but if you're the one that always initiates the surrender option, you are now flagged as a Coward and are placed in the Cowards League. Just expand upon the Leaver League, heh.

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