Originally Posted by
Dreyen
I really feel like theres 2-3 class design teams that don't talk to eachother. Some say they want all talents to be equally used, but its very obvious some other specs are completly aimed at a mandatory talent with side talents for other roles. I mean, the whole druid community blatantly complained about pulverize and they have never done anything, except a minor nerf that is part of the tank squish...
guardian of elune is still a very minor damage reduction, just a good cheesy ability on some fights where you can reliably dodge a periodic ability. I did some napkin math and it's literally 3% damage reduction... on top of being spiky. Oh, also increases the rage you spend on savage defense, since you get to use it more, so less rage on maul/frenzied regen.
bristling fur is good for... oregorger i guess, or whenever you need frequent shieldwalls.
pulverize is sky-high in terms of defensive power. 15% damage reduction, smooths damage all the time, just has a minor impact on rage gen/ursa major bonus and significantly lowers your aoe damage. Compare this to warrior's gladiator talent, which is 5% damage reduction... theres a huge gap.
They need to make bristling fur add a passive bonus, GoE needs to last 4.5sec, or have a lower cooldown and cost less rage accordingly to your dodge bonus, pulverize needs to go down to at least 8-10%.. Preferably change pulverize to not affect aoe dps since this tier has nothing to do about tank DPS.