http://blue.mmo-champion.com/topic/3...es-december-4/
Flash of Light's healing has been reduced by 20% for Protection and Retribution Paladins.
http://blue.mmo-champion.com/topic/3...es-december-4/
Flash of Light's healing has been reduced by 20% for Protection and Retribution Paladins.
indeed a good nerf, hope they take a look at DKs soon :}
The best thing about this is that Blizzard is reacting in real time and releasing hotfixes to balance stuff out.
If they keep this up and not go back to the previous "one patch per season" model, we might just have balanced arena.
DK damage is at best marginally better than other classes.
Cc break/immune is necessary for the least mobile class in the game.
Self heals use death runes which is a big damage loss. Apart from the two minute cooldown which effectively gives 25% hp.
People who know how to handle DKs are doing fine against them in competitive PvP.
What doesn't make sense is nerfing the base skill instead of Selfless Healer. SH was why people were bitching and why it was deemed to be overpowered. Flash of Light by itself is fine, because it only heals a moderate amount and costs an enormous portion of a non-Holy paladin's MP.
In 3s as a DK when you are being trained by two dps you are reliant on constant healing whether it comes from yourself or team mates.
Death pact gives 50% health.
Death pact makes it so 25% of your health worth of anti-healing must be healed through, or wait 15s (not sure on exact time now, but 15s is close).
Team mates can peal, but 15 seconds is a long time for DPS to get back on you.
This makes 25% of the death pact healing mostly irrelevant in the majority of situations. At best it will buy you a few extra seconds over and above the 25% unburdened healing you're getting. So fine, maybe not 25%, but in the majority of cases it is most certainly not worth even close to 50%.
I'm not saying it's underpowered. I'm just saying that most competent teams understand it and that there is a big advantage in pushing through it to get the kill.
Also conversion and siphon are basically garbage.
Last edited by Aryah; 2014-12-05 at 09:14 AM.
You guys got 2 healing buffs and 1 nerf and you're QQing about the 1 nerf?
K.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
I love how they basically compensated the nerf by buffing Word of Glory. Heh. Inb4 ret paladins defending it because "herp derp they lose so much damage from using WoG".
Lmao. Such a slap in the face it's unreal.
Pretty sad.
Came to this thread expecting Ret galore spamming "WHY YOU NERF US? It was balanced, everyone who disagrees should l2p" but it's just a bunch of rets being level headed :\.
Shame there wasn't any Mage/Warlock/Hunter nerfs, shit would have hit the fan.
OT: Was pretty obvious why it got nerfed.
Last edited by Anzen; 2014-12-05 at 10:01 AM.
Thank you for your honesty. I play warrior and I'd like to see ret do something else than run away all game, heal his buddy who is DPS and then pop wings once the CDs are blown on the enemy team.
Nerf wings, buff damage overall. 2min wait for some action can't be fun as a ret player.
I understand the FoL nerf for ret, especially with supplication, you could get some crazy numbers.
But why prot? It healed for almost nothing as it was. While WoG buff is something I like, FoL seems a bit unnecesarry.
Or was there some kind of Selfless healer prot build where FoL was not total crap?