Originally Posted by
Mionelol
AP coeffs tuned differently per spec.
Necrotic Plague now stacks up to 5 times, down from 15. Necrotic Plague no longer generates Runic Power when a target attacks you.
Necrotic Plague gains a stack every time it ticks, like its previous incarnation.
Necrotic Plague's duration may now be refreshed like a normal disease by using Outbreak, Icy Touch, Plague Strike, or Blood Boil (Blood). These abilities will also add a stack to the current application of Necrotic Plague, just like current. Plaguebringer will no longer add stacks and instead increase its duration, like regular diseases.
Whenever Necrotic Plague reaches 6 stacks, it explodes, (maybe dealing damage), granting you a special effect depending on spec, reverting back to 1 stack, and infecting all targets within X yards with Necrotic Plague, for a duration equal to the current remaining duration of Necrotic Plague.
Blood: Whenever Necrotic Plague explodes, it will grant you a stack of Crimson Scourge. Cannot occur more than once every 10 seconds.
Frost: Whenever Necrotic Plague explodes, it will grant you a stack of Killing Machine and make your next Obliterate heal you for X% of damage dealt. Cannot occur more than once every 10 seconds.
Unholy: Whenever Necrotic Plague explodes, it will grant you a stack of Sudden Doom and make your next Death Coil heal you for Y% of damage dealt. Cannot occur more than once every 10 seconds.
Basically regular buffed up diseases instead of replacing them entirely, spreading automagically and giving you an extra proc once in a while (hooray you can now play around a guaranteed KM once in a while, woo!). Had no real ideas about defensive effect to replace the rp gen, so random shit thrown in.