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  1. #1

    Increase Challenge Mode Rewards to 650?

    I was really loving CM they felt like TBC Heroics of old, and unlike the MoP CMs they gave rewards that weren't simply cosmetic. The best part is the people I met outside of my guild. Something that hasn't happened since TBC once again since the difficulty along with rewards made people come together and work together unlike just simply pressing join queue.

    Already sadly though with HM out I'm not seeing nearly as many groups being formed as the ilvl is only 640 and HM drops 655. Meanwhile the HM LFR drops 640 gear at a more reliable rate. I like having things to do outside of raiding though that is fun, challenging and rewarding. If the CM gear is 650 then it could pose as a decent sidegrade for people doing Normal HM or even an upgrade if it's Warforged.

  2. #2
    Yeah, folks in my guild were really enthusiastic about running CMs in the weeks before HIghmaul, even if we weren't getting golds. Now, not so much.

  3. #3
    Herald of the Titans Ratyrel's Avatar
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    Quote Originally Posted by Ninotchka View Post
    Yeah, folks in my guild were really enthusiastic about running CMs in the weeks before HIghmaul, even if we weren't getting golds. Now, not so much.
    Same, cms should award gear that is stronger than LFR gear, 645 at least - maybe scale with the time you achieved?

  4. #4
    I can agree with this, challenge modes even completely ignoring the timer are leaps and bounds more difficult than LFR.
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  5. #5
    I too think that CM's are hard and SO unrewarding...

  6. #6
    Scarab Lord Razorice's Avatar
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    Quote Originally Posted by Kahmal View Post
    I was really loving CM they felt like TBC Heroics of old, and unlike the MoP CMs they gave rewards that weren't simply cosmetic. The best part is the people I met outside of my guild. Something that hasn't happened since TBC once again since the difficulty along with rewards made people come together and work together unlike just simply pressing join queue.

    Already sadly though with HM out I'm not seeing nearly as many groups being formed as the ilvl is only 640 and HM drops 655. Meanwhile the HM LFR drops 640 gear at a more reliable rate. I like having things to do outside of raiding though that is fun, challenging and rewarding. If the CM gear is 650 then it could pose as a decent sidegrade for people doing Normal HM or even an upgrade if it's Warforged.
    Well, I agree with this, but only IF you get atleast Bronze or maybe Silver. Everyone can do CM's assuming they put time into it.

  7. #7
    Quote Originally Posted by Razorice View Post
    Well, I agree with this, but only IF you get atleast Bronze or maybe Silver. Everyone can do CM's assuming they put time into it.
    I disagree. I've had groups that simple couldn't complete them. One time in Skyreach one of our DPS just wasn't pulling high enough for the encounter. Another time we were wiping constantly on the last boss of UBRS because our Warlock just couldn't stay alive. One time with my friends (some of them Wrath babies mind you) just up and said "I can't heal this, you''ll have to get someone else." Some of the encounters are just far more unforgiving, and regardless it pushes players to the limits of their character doing things they never would have considered in the 5 mans of MoP. Reminds of TBC where locks would chain fear multi dot, or the hunter that would have to kite forever (couldn't auto and run back then). So if it pushes players to their limits that a great thing.

    Quote Originally Posted by Beldrak View Post
    I too think that CM's are hard and SO unrewarding...
    This I can agree with. Nothing is worse then when you just cleared UBRS only to get some lousy itemized piece you don't even need. Honestly all of the bosses should just drop loot. Mail it to us for the sake of those going for the timer and having no time to loot.

  8. #8
    Should just have them have the normal loot table tuned up to 650 item level.

    I don't think anyone in my guild will be running them now until the tier is over and done with.
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  9. #9
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    645 now and 655 once blackrock gets released would make a lot more sense.

  10. #10
    Fluffy Kitten Wilderness's Avatar
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    No, the rewards shouldn't be increased. They were a way to gear up initially, and they still provide an alternative to people who don't want to jump into LFR. Outside of that, they should remain as something people want to do for the silver/gold rewards, not as a way to continuously gear up over and over.

  11. #11
    Quote Originally Posted by Wilderness View Post
    No, the rewards shouldn't be increased. They were a way to gear up initially, and they still provide an alternative to people who don't want to jump into LFR. Outside of that, they should remain as something people want to do for the silver/gold rewards, not as a way to continuously gear up over and over.
    Why not? Getting the gear from LFR and follower missions is better? More fun? I don't see a good reason why CM's can't be an option for gear. They're still roughly "as new" as LFR - in at least that they are still occupying the same tier/content patch of the game, so to speak. As in, they shouldn't be competitive with next tiers LFR. They still provide the timed-difficulty options if you choose to do them. And they can't even ever be out-geared. They'll always be "roughly" as hard as they are now.

    The effort required to get it is unquestionably higher. LFR in it's current incarnation is probably the most faceroll PvE content has ever been. Hell, the hardest part of LFR right now is getting through the queue, and not being AFK when it pops. I guess you could make an argument that LFR's gear is RNG based, and the current way CM gear works is that one piece is guaranteed (though still quite random gear-slot-wise within that) if you at least finish the dungeon, but that could be adjusted.

    I understand that what you're saying seems to be Blizzard's stance on it, but what specifically are the reasons why they can't give slightly better gear?
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  12. #12
    Fluffy Kitten Wilderness's Avatar
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    Quote Originally Posted by Spiralphoenix View Post
    Why not? Getting the gear from LFR and follower missions is better? More fun? I don't see a good reason why CM's can't be an option for gear. They're still roughly "as new" as LFR - in at least that they are still occupying the same tier/content patch of the game, so to speak. As in, they shouldn't be competitive with next tiers LFR. They still provide the timed-difficulty options if you choose to do them. And they can't even ever be out-geared. They'll always be "roughly" as hard as they are now.

    The effort required to get it is unquestionably higher. LFR in it's current incarnation is probably the most faceroll PvE content has ever been. Hell, the hardest part of LFR right now is getting through the queue, and not being AFK when it pops. I guess you could make an argument that LFR's gear is RNG based, and the current way CM gear works is that one piece is guaranteed (though still quite random gear-slot-wise within that) if you at least finish the dungeon, but that could be adjusted.

    I understand that what you're saying seems to be Blizzard's stance on it, but what specifically are the reasons why they can't give slightly better gear?
    Well I can't speak for Blizzard's specific reasons, but why should they give better gear? The 640 piece is guaranteed, and you can get 7 of them a week. In addition to that, CMs offer rewards for the silver/gold achieves (maybe for Bronze too? I don't know) and can reward titles. The cosmetic gear and the silver/gold rewards are the main reasons to run them, with the 640 gear as an incentive for early gearing. That seems fine to me. LFR is indeed completely faceroll, at least this first wing is, but you aren't guaranteed gear from it like you are with a CM and with a semi-competent group CMs are not a huge time investment.

    I believe the reason you can get a 640 piece from them was to give people who wanted to gear up quickly before raids opened a way to do so, so that those people could jump straight into the higher raid difficulties, which were balanced around more than heroic dungeon gear. That's the intended use of the CM reward gear and that makes sense. But the primary goal of the CMs is for the silver/gold rewards, along with the competition for the server best times for those that are interested, just the same as it was in MoP. Once you get past this first tier you shouldn't need to do CMs as a gearing option, because there will be plenty of other ways to do so. They aren't meant to remain something you do for gear throughout the expansion, and I think that's a good thing.
    Last edited by Wilderness; 2014-12-17 at 06:26 PM.

  13. #13
    Quote Originally Posted by Wilderness View Post
    Well I can't speak for Blizzard's specific reasons, but why should they give better gear? The 640 piece is guaranteed, and you can get 7 of them a week. In addition to that, CMs offer rewards for the silver/gold achieves (maybe for Bronze too? I don't know) and can reward titles. The cosmetic gear and the silver/gold rewards are the main reasons to run them, with the 640 gear as an incentive for early gearing. That seems fine to me. LFR is indeed completely faceroll, at least this first wing is, but you aren't guaranteed gear from it like you are with a CM and with a semi-competent group CMs are not a huge time investment.
    CM should be an alternative. Those of us that abore LFR have been asking for Mythic Dungeons. These CMs are what we've prayed for, the rewards just need to stay relevent. If LFR can be used a catch up mechanic then CMs should be able to as well.

    Best part about CM is the environment it provides as opposed to LFR. In LFR the few words that are said are normally toxic and completely unproductive. CMs I met great people, logged on to voice comms for a 5 man for the first time in 8 years I think. And as we were getting destroyed in CM UBRS we were just laughing at how Blizzard finally gave us the challenging 5 man content we've been crying for almost in cruel fashion.

    After one does their raid for the night someone in guild should be able to say "Who needs CM?" with a bunch of others raising their hands. Atm LFR is a way easier option. CM should offer slightly better upgrades in order to entice newer players who never experienced such challenging 5 mans where everyone has to pull their weight, and thus transition into better raiders possibly at the Mythic level.

  14. #14
    Quote Originally Posted by Derpette View Post
    645 now and 655 once blackrock gets released would make a lot more sense.
    I'm absolutely ok with this.

  15. #15
    Spam Assassin! MoanaLisa's Avatar
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    CM's without the timer are simply an alternative to LFR for those who don't want to deal with that. The intended audience for LFR and CM's could not be more different so the reward systems don't need to relate at all. LFR is end game for many; CM's much less so. You can get your gear by running through uninteresting content or by running stuff that's more challenging and, according to many, a reward in itself for getting it done.
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  16. #16
    Quote Originally Posted by MoanaLisa View Post
    CM's without the timer are simply an alternative to LFR for those who don't want to deal with that. The intended audience for LFR and CM's could not be more different so the reward systems don't need to relate at all. LFR is end game for many; CM's much less so. You can get your gear by running through uninteresting content or by running stuff that's more challenging and, according to many, a reward in itself for getting it done.
    It's just natural human nature though. When I ask friends if they wanna run CM they just go "meh." If you can just auto attack while alt tabbed in LFR why bother pushing yourself in CM? Where you have to put a group together, actually go to the instance and then coordinate with your team. Higher risk should = higher reward.

  17. #17
    LFR shouldn't even be above 630 with how easy it is.

  18. #18
    They need to put an incentive in to keep people running them and give them something to do.

    The 640 ilvl is fine but maybe put in a gold reward to give some incentive - gold = 1K gold, silver = 500g, bronze = 250g.

    I think after every tier of raiding is released they should boost the ilvl of teh gear that drops so new players can use it as a catch up mechanic i.e. when the next raid tier is released daily CM rewards ilvl 670 gear.

  19. #19
    Quote Originally Posted by Kahmal View Post
    I was really loving CM they felt like TBC Heroics of old, and unlike the MoP CMs they gave rewards that weren't simply cosmetic. The best part is the people I met outside of my guild. Something that hasn't happened since TBC once again since the difficulty along with rewards made people come together and work together unlike just simply pressing join queue.

    Already sadly though with HM out I'm not seeing nearly as many groups being formed as the ilvl is only 640 and HM drops 655. Meanwhile the HM LFR drops 640 gear at a more reliable rate. I like having things to do outside of raiding though that is fun, challenging and rewarding. If the CM gear is 650 then it could pose as a decent sidegrade for people doing Normal HM or even an upgrade if it's Warforged.
    1. Totally agree WRT feeling like the old heroics.
    2. Can't find a daily CM (not for medal, for gear) to save my damn life this week.
    3. My raid leader EXPLICITLY told all of us that any of us who still have dungeon blues better be running CMs daily to try to replace them or else he'll sit us this week.

    I ran 6/6 LFR last night 0/6 loot dropped for me. I'm 7/7 normal and 5/7 heroic, so I'm saving my bonus rolls.

    If CMs dropped 650 gear people might actually still run them for gear.
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  20. #20
    Mechagnome Stevecow's Avatar
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    You shouldn't be rewarded for failing content. There is a reward for bronze, silver and gold. If the reward isn't good enough for you then don't do it. Anything less then bronze is failing. I think we as players are lucky enough to get anything for failing the content.
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