History of spell:
- Added in Cataclysm as a new spell. Placing had cast time, shroom get invis after 6s and detonate for negligible damage, what make that spell basically useless (useful only as bg anticap spell).
- Changed in Cataclysm, removed casting time for placing and overbuffed damage for detonate. It made moonkins boss in pve aoe dmg (200k dps in cho'gal raid and so), powerful in pvp when you setup dmg and detonate it same time with nukehit.
- Nerfed in MoP, probably useless whole mop time (i dont know didnt play it)
- Changed in WoD so its 50% snare zone.
- Somewhere it was nerfed as a pointer for wild charge, bcs nonaccessible place abuse ...
IMHO: If i dont count talbuk farming in nagrand i found this spell pretty useless. For RBG we have already vortex/typhoon and they are both better in slowdown job. Mostly its looks like waste of gcd and waste of bind. I used it for slowdown in pvp, but started using faerie swarm what i found more potent and much more worth of gcd.
What do you think about current [balance]wild mushroom spell?