latest arena.
1st loss to mage - bone drake > Sindragosa > Cho'gall > Pyroblast
2nd loss - Knife juggler > ooze to destroy my only weapon > Juggler snipes my taunt out of 5 minions allowing my defence to be broken > spawn of N'zoth > double play dead to take his board out of range of me stopping lethal
3rd loss - Opponent drafted like 5 giant wasps and i only draw my bigger minions which i can do nothing but feed into the wasps
End run at 2-3 hating everything just a little bit more.
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>Facing tough priest opponent as control mage.
>All the pieces are there, we just gotta do this the right way.
>Really thinking about how to do shit.
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Ahhhhh you poor bastard, that's hilarious =D
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I have 4 decks Hunter, Warrior, Warlock and Paladin. I played them last season between rank 10 to 5, just switching for fun. Now i cant even get with them to rang 15. I meet 90% of the games druid & priest.
Not a bad game, but I bad pack opening (kind of). Finally got another golden legendary from a pack (after not ever pulling one again since I got my golden Illidan as one of my first two legendaries when first starting HS back in vanilla). Out of all of those packs from vanilla til now, no other golden legendaries, and after all of those months I finally get... GOLDEN SARGENT SALLY... *facepalm*!
Don't get me wrong I am not going to look a gift free legendary in the mouth, but as a F2P collector and player I am very disappointed that I got such a worthless golden legendary proc that ended up being spent on a card that sees no play (and I am a big time meme deck player, but she honestly sees so little play). So, while it was a very rare pull from a pack the player in my is going to trump the collector in me. Thanks for the 1600 dust, you will be remembered with Millhouse Manastorm.
Just played arena. Was 4-0 all going well, suddenly everyone starts playing constructed quality decks and i get absolutely crushed 3 games in a row...
One guy was literally playing jade druid in arena but with a few lower quality minions to fill in the gaps.
I purposely wanted to test the new nerubian guy that increases spell costs against a quest mage, try to have one or two of those on board in the late game to see if it's a good counter or at least extend the game by a turn, which usually is enough. Played about 20~ games, 3 of those were quest magi, but I didn't draw a single nerubian in any of those games. And in the 17~ other games, I always had a nerubian or two by turn 6 usually. Perhaps I should add 2 secret eaters and 2 dirty rats as well, and hope at least one of them is drawn? :P Any other quest mage counters?
Just went 0-3.
Lost a close first game.
2nd game. Mage plays a White Eyes on turn 5, i kill it and he plays Storm Guardian on turn 6. I only have 9 damage on board so cant kill it and on turn 7 im hit with a Flamestrike from a Shimmering Tempest which ends the game.
3rd game. Druid manages to ramp his jades up to 8/8 with idols still in the deck, plays Elise the Trailblazer and gets the pack on next draw. Then plays Tyrantus from the pack.
I never get hit by this much bullshit outside of arena...
Stupid quest mage otk deck. I played tempo warrior went from the start face. I watched that i can always remove doomsayer, charge and weapon in hand when iceblock is gone. So for 4 turns he sits on 1 hp with iceblocks 2 own & 2 from primordial glyph. Then he otkfucks me while i have like 40 dmg on thebooard & 7 in my hand and 30 hp and 14 armor because for the 15 turns we had he did so far nothing. Such a shit deck...really.