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  1. #1
    Deleted

    Prayer of Mending Buff

    I read a lot about a "prayer of mending" buff.

    All I found on mmo-champion is this line
    "Jumps up to (old: 5) 10 times and lasts 30 sec after each jump."
    under the headline
    "Spell Changes - Keep in mind that many of these are likely tooltip fixes."
    from Jan 10th.

    I assumed that this is only a datamined tooltip fix for when you get the T-set bonus for 5 additional jumps as there seems to be no official statement supporting a general change from Blizzard.
    Does PoM really jump 10 times on live? Or was PoM buffed in another way which I completely missed?

  2. #2
    Deleted
    Havent't checked live yet. But remember this is all datamined stuff for 6.1 PTR and probably has nothing todo with the latest hotfixes.

    I also assume that this has just todo with Holy 2pc. Buffing PoM up to 10 stacks and adding 2pc/4pc on top would be insane.

  3. #3
    That's datamined from 6.1 PTR, so it's not live yet (and might not be). Kinda obvious if you just cast it ingame, you'll see you only get 5 stacks.
    Quote Originally Posted by Bootybear View Post
    Quote Originally Posted by Valancer View Post
    I play as a holy priest and when I ran hfc lfr I noticed after the first boss my heal spell wasn't casting. So I looked at it and it shows that it has a 34.4 min cast time
    Do you have the class trinket? If so, the cast time is correct. /s

  4. #4
    If I remember correctly it used to heal 6 times before 6.0, currently it only heals 5 times.

  5. #5
    Deleted
    That's what I thought, thanks!

  6. #6
    If..and yes I said IF...the bounce change goes live and is not part of the Holy tier bonus but is actually a buff to the spell...would this increase the value of the PoM glyph that increases healing on the first charge? AKA super big first hit, but still having 9(?) bounces afterward?
    "Auto-correct is my worst enema."

  7. #7
    Quote Originally Posted by Spazzeh View Post
    AKA super big first hit
    We're still talking about PoM here..

  8. #8
    Quote Originally Posted by Spazzeh View Post
    If..and yes I said IF...the bounce change goes live and is not part of the Holy tier bonus but is actually a buff to the spell...would this increase the value of the PoM glyph that increases healing on the first charge? AKA super big first hit, but still having 9(?) bounces afterward?
    It would make the glyph twice as strong as it is now, since you would only lose 4% of your maximum possible POM healing instead of the 8% it loses now-- and 10 bounces is going to be a lot harder to reliably pull off than 5.

  9. #9
    Quote Originally Posted by Izenhart View Post
    We're still talking about PoM here..
    Yeah, well...relatively.

    - - - Updated - - -

    Quote Originally Posted by davesignal View Post
    It would make the glyph twice as strong as it is now, since you would only lose 4% of your maximum possible POM healing instead of the 8% it loses now-- and 10 bounces is going to be a lot harder to reliably pull off than 5.
    PoM should have kept the old smart heal mechanic. *grumblegumble*
    "Auto-correct is my worst enema."

  10. #10
    Deleted
    Quote Originally Posted by Spazzeh View Post
    PoM should have kept the old smart heal mechanic.*grumblegumble*
    Actually, it would become worse with smart healing atm. Think about it:
    At least with T-Set we will have a lot of prayers bouncing around simultaneously. If they chose their target "smart", they would all jump to the same low level player and overwrite each other - especially during times of pulsing AOE hitting all player at the same time. The only way to prevent this would be when all active prayers somehow made sure that they always spread out - even when changing targets at the same time.
    This is probably very challanging technically and would make PoM very OP in the end for other classes have lost their smart heals as well.

  11. #11
    Quote Originally Posted by Alastor2718 View Post
    Actually, it would become worse with smart healing atm. Think about it:
    At least with T-Set we will have a lot of prayers bouncing around simultaneously. If they chose their target "smart", they would all jump to the same low level player and overwrite each other - especially during times of pulsing AOE hitting all player at the same time. The only way to prevent this would be when all active prayers somehow made sure that they always spread out - even when changing targets at the same time.
    This is probably very challanging technically and would make PoM very OP in the end for other classes have lost their smart heals as well.
    It could at least favor characters without (generic) absorbs and jump to pets only when they have a significant health deficit - and avoid targets that are immune anyway.
    They reintroduced those problems they solved over the last few expansions when they made dumb heals.

  12. #12
    With that many charges it will overlap anyway, Pom needs a throughput buff, it heals for crap now. This has hurt Holy pvp big time on top of the cast time and made Divine insight sub par in pve.
    Last edited by Nightstorm; 2015-01-15 at 12:37 PM.

  13. #13
    Quote Originally Posted by Nightstorm View Post
    With that many charges it will overlap anyway, Pom needs a throughput buff, it heals for crap now. This has hurt Holy pvp big time on top of the cast time and made Divine insight sub par in pve.
    Divine Insight is avoided because it requires you to expend more mana to do more healing, whereas the other talents are just straight out more healing for the same mana.

    Also, standard Holy rotation doesn't use Heal/PoH very often.
    "My successes are my own, but my failures are due to extremist leftist liberals" - Party of Personal Responsibility

    Prediction for the future

  14. #14
    Quote Originally Posted by Alastor2718 View Post
    Actually, it would become worse with smart healing atm. Think about it:
    At least with T-Set we will have a lot of prayers bouncing around simultaneously. If they chose their target "smart", they would all jump to the same low level player and overwrite each other - especially during times of pulsing AOE hitting all player at the same time. The only way to prevent this would be when all active prayers somehow made sure that they always spread out - even when changing targets at the same time.
    This is probably very challanging technically and would make PoM very OP in the end for other classes have lost their smart heals as well.
    Except that PoM no longer overwrites - you can have multiple PoM's on the same target from the same priest, as well as from multiple priests

  15. #15
    Deleted
    Quote Originally Posted by Keiyra View Post
    Except that PoM no longer overwrites - you can have multiple PoM's on the same target from the same priest, as well as from multiple priests
    That is incorrect.

  16. #16
    Quote Originally Posted by hakhu View Post
    That is incorrect.
    I messed up the multiple PoM's from the same priest on 1 target - but you can have multiple PoM's from multiple priests on one target

    http://us.battle.net/wow/en/blog/13423478/
    Go down to Miscellaneous Changes

    "Prayer of Mending from multiple Priests can now be on the same target, and can be on multiple targets from the same Priest, but the ability has a 1.5-second cast time(up from instant cast). (See also: Instant Cast Heals)."
    Last edited by Keiyra; 2015-01-15 at 02:38 PM.

  17. #17
    Deleted
    You can have multiple PoM out on different targets, but you can still overwrite your own PoMs.

  18. #18
    Deleted
    Multiple priests can have PoM on the same target as you said. Not from the same priest. If I cast PoM on a target with it already all I do is refreshing it to 5 stacks.

  19. #19
    Deleted
    This is correct, Brohman.

    The cleanest solution would be if several PoM from the same priest were allowed on one single target. This way there would never be a lost of buffs by bouncing to already buffed people. It wouldn't be overpowered and would even allow some clever usage by buffing a player multiple times (limited by PoM CD).
    Unfortunately I fear that technical reason prevent an easy implementation since there can never be multiple instances of the same spell id from the same source on one target (see hots, dots etc which always overwrite). So we have to live with this lost PoMs and - even when it's counterintuitive - be happy that PoM doesn't jump to lowest HP target anymore. Spreading somewhat random in the raid limits these collisions.

  20. #20
    Deleted
    I went onto the ptr to test this out, as Disc PoM was still generating 5 stacks, however when I recast it on someone already with the buff the stacks were building up past 5, so casting it on myself twice in a row created a 10 stack PoM(It wouldn't stack past 10). Hard to know whether this is an unintended side affect of creating the functionality for the 2set bonus to work or a sensible improvement to the way PoM works. Ultimately means spell is still largely worthless for discipline.

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