1. #1
    Deleted

    Simple changes idea [enha]

    1. Remove Frost Shock
    2. Incorporate Frost Shock damage and slow to UE
    3. Frozen Power now works with UE
    4. Redesign Flame shock
    - Decrease duration to 18 sec with same overall dmg
    - Make it stackable to 3 times
    - New stacks does not reset duration, all stacks work independantly
    5. LL does not spead Flame shock anymore, instead spread Fire nova debuff to 6 targets
    6. Fire nova debuff allow ignition of fire nova
    7. Decrease Elemental Fusion to 20/40% per LL

    Results:
    1. Slight nerf to AoE
    2. Buff to single target
    3. Allow good players to multidot strong Flame shocks in cleave fights
    4. Reduce ability bloat slightly
    5. Keep overall playsyle mostly unchanged

    What do you think?

  2. #2
    Deleted
    the change to our aoe does not solve one of our major problems - extremely high ramp up time and none of your ideas makes our single target better except for your mechanically strange 'stacking' flame shock. This would put too much focus on maintaining our dots and jumble up the priority much more than what you might think. Besides, I don't believe the philosophy and 'feel' of the spec should be based around maintaining a DoT, but much more about fast melee attacks and wf procs.

  3. #3
    Deleted
    Quote Originally Posted by Batejorko View Post
    the change to our aoe does not solve one of our major problems - extremely high ramp up time and none of your ideas makes our single target better except for your mechanically strange 'stacking' flame shock. This would put too much focus on maintaining our dots and jumble up the priority much more than what you might think. Besides, I don't believe the philosophy and 'feel' of the spec should be based around maintaining a DoT, but much more about fast melee attacks and wf procs.
    I do not agree with the "high ramp up time" of our playstyle.
    We basically have to cast
    Single target
    UE>Flame shock>start do max damage
    Cleave
    UE>Flame shock>start to do max damage
    AoE
    Flame shock>LL>UE>start to do max damage

    All like 3-4 sec preparation time.

    A fury warrior for instance has to spam BT until get enrage proc which can be instant or may as well take 3-4 BT cds.
    All combo classes out there has to press few resource gathering skills until press a button that really does some damage.
    Many classes doesn't have AoE on demand, just like us.

    So no, this is not really our main problem.

    Oh, yes, and the idea around Flame shock is to make it even less manageable. You dont anymore have to follow its duration, because you will basically press it whenever have free gcd. Now that role is played by Frost shock and in addition to having to press one more button, you need to keep track on Flame shock duration.
    Last edited by mmocf7e361541e; 2015-01-16 at 09:33 AM.

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