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Patch 6.1 - Iron Horde Scrap Meltdown
Soon there will finally be a use for all of those Iron Horde Scraps you have been collecting. The War Mill will allow you to do a Scrap Meltdown, turning scraps into Weapon Enhancement Token or Armor Enhancement Token. Keep in mind that this is a daily quest, so you can only get one per day.
Patch 6.1 - Garrison Vendor
Patch 6.1 adds a few more items to your garrison's vendor to allow you to spend excess resources:
- Scouting Missives - These cost 200 x Garrison Resources each and grant access to an additional daily quest that rewards 800 x Apexis Crystal
- Rush Order (Garden / Mine) - These cost 300 x Garrison Resources each and instantly complete 5 of your active work orders.
- Rush Order (Barn / Gladiator's Sanctum / War Mill / Goblin Workshop) - These cost 1000 x Garrison Resources each and instantly complete 5 of your active work orders.
- Follower Trait Retraining Guide - This costs 1500 x Garrison Resources and will reroll follower traits.
- Follower Ability Retraining Guide - This costs 1500 x Garrison Resources and will reroll follower abilities.
Patch 6.1 - Rush Orders
Patch 6.1 adds Rush Orders to your garrison, allowing you to instantly complete 5 active work orders. All of the profession rush orders are rewards of profession missions. Missions that reward 2 take 4 hours and require 2 followers, while missions that reward 3 take 6 hours and require 3 followers.
Name Level Followers Cost Duration Rewards A Rare Flower A rare lily grows in the waters of Talador. Our alchemists say it is many times more efficient than frostweed.
100 2 × 20 4 hrs × 2 Battlefield Scavengers Scavengers gnaw and pick at the fallen. Kill them so we can do some scavenging of our own.
100 2 × 20 4 hrs × 2 Enchanted Weapons The Shadowmoon clan possess weaponry we can harness for raw magic. Raid their encampment and collect their enchanted weapons.
100 2 × 20 4 hrs × 2 Jewels of Denial The arakkoa decorate their weapons and armor with fantastic jewels. Acquire them and let our jewelcrafters cut them into something useful.
100 2 × 20 4 hrs × 2 Nest Raid Rylak's collect immense amount of fur when building their nests. Raid a nest and recover the fur.
100 2 × 20 4 hrs × 2 Spy Games If we can decipher some stolen iron horde documents, we can find and assassinate their scouts.
100 2 × 20 4 hrs × 2 That's Some Bull There's some rather large clefthoof in Nagrand. Let's take one down before they are killed by trappers.
100 2 × 20 4 hrs × 2 The Wonder Gears Our engineers are excited about tearing apart a siege engine for parts. Let's take one down and let them have their fun.
100 2 × 20 4 hrs × 2 Big Hands, Big Swords Ogre are known to possess massive, thick, and long swords. Disenchanting them makes a tremendous amount of dust.
100 3 × 20 6 hrs × 3 Flux to Give Blacksmiths know that furies can be harvested for the best flux. Snuff the fires and bring it home.
100 3 × 20 6 hrs × 3 Herb Infused A monstrous beast roams the Murkbog. Our alchemists say they can harvest it for a bounty of alchemy supplies.
100 3 × 20 6 hrs × 3 Hunting the Hunters The garn are primarily known for their ferocity, but they are only slightly lesser well known for their sumptuous furry pelts.
100 3 × 20 6 hrs × 3 Kill and Cut Iron horde tents are made from rugged leather that can be crafted into fine leather armor.
100 3 × 20 6 hrs × 3 The Quill is Mighty It's time to make some changes to the iron horde's orders. If we can kill the guards, we can rewrite history before it happens.
100 3 × 20 6 hrs × 3 Waste Not, Want Not Apparently the goren can't digest the valuable gems they eat. Your mission should be clear.
100 3 × 20 6 hrs × 3 You're Fired The pale are expert scavengers. Let's relieve them of some of that salvage.
100 3 × 20 6 hrs × 3
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