I heard someone say that Windwalkers and one of the Hunter specs stack versatility, but yes, it's the worst stat for pretty much every class/spec in the game right now. Mostly because it takes like 130 points to get 1% damage/healing from it.
Versatility overall was just a bad idea. Not only does it require way more points for 1% of it, but as someone else said, it's just a boring "+betterer" stat. It's as mundane and uninteresting as a stat can get. We've already got SP/AP for a "+damage/healing" stat, not sure why we needed another one.
Hopefully they'll realise that it was a shitty idea and get rid of it in 7.0. But what they've done so far with their shitty ideas is shove them down our throats for 3-4 expansions, and when people still hate them, say they don't fit in with the new ideas they have for the game. I'm all for more stats (mastery is awesome), but they really need to work on them being fun. Personally, I have a soft spot for the old resistances, which weren't that much fun, they were still better than versatility. And they don't even need to be on gear; flasks/buffs would be pretty neat.
candle is still the best trinket up until mythic brf, which is still insane for a 665.
Last time I looked the alch trinkets are versatility. Doesnt seem that great to me.
"My successes are my own, but my failures are due to extremist leftist liberals" - Party of Personal Responsibility
Prediction for the future
I had been building up mats to make that stupid alchemy trinket..oh well. I guess I can make it anyway and sell if for $$$$
I'll probably roll with Darmac healer trinket + Candle until I can coin dps trinket from Darmac or Oregorger. Maybe even Blast Furnace healer trinket and start getting rid of some spirit on other jewelry.
I'm just going to stick with Candle + Emblem/Shards for a while. I don't understand why people undervalue the Emblem/Shards so much. You can swap out 300 int or 400 spirit depending on what you need for the fight, and the on use effect is like 30% haste because it gets multiplied by borrowed time. It's essentially a second PI for times when you need to spam PW:S even harder.
I'm probably gonna pick up the Blast Furnace MS trinket and test it out, see how it fares.
Pretty sure Chew Toy will be one on them, not sure on the other though yet.
I have my eyes on the Chew Toy and the Micro Crucible.
Ya, depends on the proc and whatnot, but I figure that regardless of when it procs, the MS will benefit whatever we are doing at the time whereas a random haste proc (like from Autoclave) doesn't do all that much unless CoW spamming. While a large amount of on demand haste like the Emblem is nice for shield spamming outside of PI, but a stacking haste buff seems underwhelming.
Much like with SoO, healer trinkets this tier are all pretty underwhelming, but the fact that disc at least has slightly differing stat choices based on play style is refreshing for once.