I hope they'll add some more naval stuff to the game, I really miss Shogun 2/Rome 2 naval battles, I think with this much water on the map, and with certain factions having super strong naval units (Black Arks), this would have been the perfect time to add building proper navies back into the game.
Why is total war warhammer 1 still full price on steam now that number 2 has come out? that is beyond ridiculous.
Just wait for a sale, it was like 75% off a couple weeks ago, probably will be again in the near future.
I would think it especially likely in the next few weeks when they put out the combined map FreeLC, to give new players an incentive to buy game one and play the old factions in the new campaign.
sweet jesus the witch elves are fucking insane.
They die in droves in a head-on confrontation, but they're massively good flankers, and once they put their claws on retreating archers, their poison makes them stop running and actually fight (And die) like chumps. Definitely worth keeping a few of them.
Also, I wish the stat screen for units would show the reload speed for archers. Darkshards are supposed to have a super fast firing rate due to their crossbows, which in the lore are meant to be semi-auto crossbows. But I can't know that because there's nothing that indicates how long it takes them to make a shot.
Por que odiar si amar es mas dulce? (*^_^*)
I do think they could have added naval units, to use in autoresolves.
Naval battles are pretty much right out. Not only would be crazily resource intensive given how diverse the ships of all races are, but honestly I've never liked them. If each player controls one ship it's okay, any bigger and the battles become a total mess.
If they added naval units to be used ONLY on autoresolves, then what'd be the point? May as well just use your normal units for that.
As for actual naval battles, they're very subjective. Some people loved them, some people hated them. Me, I'm of mixed feelings about them in general. On the one hand, the actual real time ship-v-ship combat felt clunky and boring for me, at least in Rome 2, so I can't say I miss naval battles.
But other other hand, amphibian attacks on cities were SO much fun. That's an aspect that really could and should be brought up for sieges. A lot of talk has been made on how sieges were watered down for Warhammer since you only attack from one side (unless you get one of those corner maps in which case you hit from two). But an extra layer of complexity could be added if we can hit a city by land and sea and coordinate our forces like that.
Por que odiar si amar es mas dulce? (*^_^*)
I'm pretty sure they couldn't add naval battles because Warhammer: Man o'War has/had exclusive license to naval part of Warhammer universe. I think it expires in the next year or so, so there's a chance we'll see ships in 3rd installment.
could i get TW warhammer 2 without getting 1 and understand it?
If you need some help with battles, I've found https://www.youtube.com/user/ZerkovichVsThePeople/ this guy is pretty solid. He has a playlist of TW tactics specifically for Warhammer. So far all of his content is for WH1 but the games share almost all of their battle mechanics.
Last edited by Niroshi; 2017-10-08 at 08:03 AM.
You only need to know how to break morale.
Kill the enemy General (with your own, because yours are most likely stronger due to yours being a legendary lord), focus fire with your range units and charge into the backline with your cav.
That's how you'll win 95% of all the battles in Warhammer. (and it's fun)
The units you can build in the beginning are strong enough to get you through the end game too most of the time.
Especially if you play Dark Elves, they have the strongest range units in the game.
For the same price? They cost twice as much in upkeep and they are also far less efficient against high tier units.
Darkshards kill high end units just as quickly as they kill low tier ones, because 80-90% of their damage is AP.
Last edited by mmoc96d9238e4b; 2017-10-08 at 06:14 PM.
Sea Guards are a poor choice early game when upkeep cost is important, but much better late game where unit limits is usually what dictates your army compositions. Their ability to fend for themselves against anything but heavy cavalry or big monsters is extremely helpful.
But when it comes to ranged units, it's hard to beat Darkshards. Shielded, good damage, Archer's arc of fire so they don't need direct LoS, and almost full AP? That's very powerful. Archers do have the range advantage, and Skaven skirmishers at better at kiting, but for cost Darkshards are amazing in both single player and multiplayer. à
Dark Elves in general are just an extremely good, well rounded faction. Good heroes? Check, Malekith is a monster, the Death Hag is also quite powerful. Good infantry? Probably the best, Corsairs, Witch Elves, Black Guards and Executioners are all very cost-effective and powerful. Good ranged? Yes as I stated. Good cavalry? Mostly, Cold Ones are good, Dark Riders can be helpful. Good monsters? War Hydra and Black Dragon say hi. Good artillery? The Bolt Thrower is pretty good in general. Good magic? They basically have the best Vortex, and Lore of Shadows is not to be underestimated either.
Every other faction has holes in their roster; HEs lack solid low and mid tier infantry as well as AP ranged, Lizards lack good skirmishers, Skaven lack good magic (apart from broken summons) and good AP infantry. So I think DEs are the best faction generally because you can build damn near anything with them, and close to their entire roster is good. But I also don't feel that they are broken or anything, in fact the balance at release is remarkably better than WH1's at release, there aren't that many broken OP or useless units.