I like this one. Really fast games, cleared 5 brawl wins in no times with druid.
I like this one. Really fast games, cleared 5 brawl wins in no times with druid.
Went with druid too, started with Jades and some ramp then refined it and put in cards like 4 mana adapt your minions, Savage Roar, Power of the Wild. But yeah, Druid is op because of the spells plus ramp plus minion spread and buffs. Can also put in Medhivh for more memes. Freeze Mage a good counter if he draws well.
Was just playing as mage with every freeze spell then the good deathrattle minions for this brawl (runic egg, devilsaur egg, loot horder, etc). I froze this dude 8 straight turns as he is throwing all sorts of shenanigans out. All the while I'm pinging away with a 1/13 after he had sheeped my starting dude early. I finally throw my last freeze and shatter his 50+ dude and he immediately concedes.
Last edited by Chuupag; 2017-11-29 at 07:15 PM.
I like getting an easy win because my opponent had no idea how this brawl worked, he just played a very slow quest warrior while my void minion kept growing.
The buggy interactions with Deathrattle in this Brawl are hilarious. I can't figure out how this is meant to be coded
Example 1 - Kindly Grandmother
The Brawl SHOULD work by killing the base minion, leaving you with a 1/1 Void and a 3/2 Wolf. What actually happens is that... and then both of those minions roll AGAIN, leaving you with a single one. Is it 4/3? No sir it is not, because it counts the base 1/1 AND the Void 1/1 as two separate entities, coalescing everything into a total 5/4 minion.
HOWEVER
Play Grandmother then cast Play Dead on it! The 1/1 and the 3/2 will roll together into a 4/3 Void, and out will pop a 3/2 Wolf, and then thats it.
Example 2 - Infested Wolf
Holy shit this thing is mindboggling. Some of the time it will kill the 3/3, make a 3/3 Void and 2 x 1/1s and thats it. Sometimes it will roll the 1/1s in as well, making a single 5/5 Void. And then sometimes it makes a 3/3 and 2 x 1/1s, then rolls the WHOLE LOT into one single 8/8. I just don't fucking know.
Example 3 - Savannah Highmane
This minion has only ever died "properly" for me - that is, creating a 6/5 Void and 2 x 2/2s. I cannot make these amalgamate like the above examples in any way.
Example 4 - Cairne
Holy Jesus this one is whack. First Cairne dies, leaving Baine and a 4/5. Then both of those die together, leaving a single Void that is... 12/15.
BUT
If you have any other minion on board, only Cairne will die. Baine will stay alive. But here's the kicker - the Void will roll into at least 8/10 ANYWAY as if both Cairne and Baine had died
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The other weird one is I played a harvest golem and instead of breaking and turning into a 4-4, it turns the void into a 2-3 and then spawns a 2-1 harvest golem guy. So confusing why it doesn't work.
And your highmane example, I have played a game where the opposing player had a void out, and then played the highmane, and when he ended his turn the voids combined and spawned 2 2/2s, and then they all combined again. It is annoying.
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Too complicated, played hunter once--> won--> got pack--> moved on.
Big game hunter, Vaporize, Sheep, all freezes and Meteor works wonders in this brawl.
imo the tavern brawl for this week requires way too much thinking lol
I have yet to play a game in this brawl that didn't result in the opponent conceding fairly early in the game.
This week's Tavern Brawl "Shadow Reflection" is a pretty fast one with the right deck, there was time when I would grind the shit out of it for gold but these days I can't be assed with it.
Remember all those decks that used to make you hate playing the game in the earlier days well they're back.
Originally Posted by Blizzard Entertainment
I don't think that's a fair comparison, MTG has it's own orders and the examples you gave aren't those. Most orders in HS are pretty easy to workout you don't need to understand them all completely to play the game, it's really inconsequential unless you are playing competitively.
I wasn't really comparing orders to orders, more basic game mechanics. It's pretty important in HS to know if you throw a Sylvanas down into another Sylvanas and the board is cleared who's respawned minion will be MC'd. Or what order deathrattles resolve in when they're cleared simultaneously. Most people have no idea how those things resolve in HS.
Originally Posted by Blizzard Entertainment
whats with people not understanding they should buff the gargoyle instead of the 6/5 copy hero power or some other random ass minion... i loathe giving other people the buff cards jesus...
someone else might have gotten it wrong.
You're welcome to the guy I just carried since I was buffing my gargoyle up to a 40/40 while he was buffing random shit and not helping at all until right at the end when he finally caught on.
I do love this brawl though, it's good fun but very frustrating when you get someone who has no idea what they are doing.