What if you're on bitch duty on gorefield killing soul fragments? Arms still best for that ya?
What if you're on bitch duty on gorefield killing soul fragments? Arms still best for that ya?
Play arms for Tyrant, the fight is the arms DREAM.
For sure. I'm thinking if you are breaking people out then arms is more useful, but if you get others to do that, then I think logically you would go t17 4p. Havent seen any sims for single target fights yet, the same could be true for Iron Reaver/Zakuun, since you want to reliably have reck(empowered even better) for the ring on-use. I imagine that could very well be the case untill full mythic t18 or something thereabout.
I can see Iskar happening, unsure about fury for Socrethar/Xhul though.
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Just updated the ST fights and Gorefiend(thanks to Deathhowwl). Still haven't changed Mannoroth, although you'll do better numbers as fury, but as far as if you aren't doing it on mythic, which I can't speak about, the only "important" phase is 35% and arms will have better DPS for that portion.
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#80 Is not a tier design fail when the players choose t17 over t18 in half of the encounters? xD Or is just normal?
EDIT: I didn't noticed that the t17 had to be M and the 18 H , but even with that... xD
Why Bladestorm on Gorefiend? You can't be serious about using it for add dps.
Why DR on Kormrok? I don't see any occasions except maybe Foul Crush where your DR would hit more than one target. I'd say SB here is better.
Might argue Ravager on Iskar but I don't really know any better.
Not sure why Glad on Mannoroth - Fury is still great, you can take Bladestorm for imps to pad I guess.
Also, I'd think Avatar is better than BB for some of the fights. Collision even said so in the guide.
HFA: Fury, T17, DR/BS/AM
IR: Fury, T18, DR/Ava/(any 100 works)
Kormrok: Fury, T18, DR/BS/AM
Council: Arms, T18, DR/BB/Rav
Kilrog: Fury, T18(17 maybe for execute burst), DR/BS/AM
Gore: Arms, T18, DR/BB/Rav (Boss I'm least certain off, Fury may be better if you have better classes to handle the spirits).
Iskar: Arms, T18, DR/BB/Rav
Socrethar: Arms, T18, DR/BB/Rav
Zakuun: Fury, T18, SB/Ava/(any 100 works)
Velhari: Arms, T18, DR/BB/Rav
Xhul (If you need imp damage): Fury, T18, SW/BS/AM | (If you don't need imp damage): Arms, T18, SW/BB/Rav
Mannoroth: Fury, T18, (SW/DR)/BS/AM
Archi: TBD
That's what I'd say for Mythic. Your guild may require other things then what mine did/does, meaning some of these may not be optimal for them, but it's what I'd say (with the knowledge I have right now) is best for me.
What do you gain from being Arms on Socrethar? I assume because there's lots of executes to be done on the add but you can't cleave them onto the boss?
I'm positive Socrethar still generates MS resets when he's immune, so you have 2(3 if caster's there) rends ticking when dealing with the dominator, giving you loads of MSs. That, along with cleaving caster/boss when there's no dominator.
I can't speak on behalf of Sarri but I believe this is(if not all then part of) the reasoning behind it.
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Rend resets on both soc and velhari when they're immune.
The thing about arms now is that even on two targets it's very inconsistent. This will work out in the long run if the two targets live long enough, however on something like soc you don't get this. I'd be curious to hear why Sarri thinks arms for soc.
You cleave for a good portion of Socrethar, meaning you get a lot of value out of Arms. There's also the fact that you need to burst down the dominator quickly, and the class trinket for Fury doesn't really work well with that concept.
Anyone have a more in depth guide for this raid? This is more of how to pad and top meters then a how to be a good warrior in hfc guide. Which is fine btw, not hating, the only issue I saw was it revolved around arms a bit too much when we all saw a nerf coming, making most of the guide outdated post nerf. With an update, it and the conversations about it will help a bunch of people do solid numbers.
Just looking for one with a bit more detail, making the most of intervene/vig, timing dbts/regen, etc etc. I usually see a post like that every tier... and maybe i missed it.
It has been updated to the nerf that happened to the arms 4p. If you disagree with any specific fight's specc(which it sounds like), feel free to be more specific and I'll try to explain my reasoning and you yours and in the end we'll all be better off than simply just disagreeing without having a discussion.
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Quick question , in Gorefiend , what is the time approx between feast and feast? like about 2 min right?
Does this guide refer to mythic only? Cause as heroic this does not work at all...
Glad is great on Mannoroth HC..
Mainly because you can easily put deep wounds on infernals with no risk, you can passive cleave the imps down and it has strong single target. As usual with Glad though it will show good numbers at the end of the fight (better than either other spec on this fight imo) but has no execute dps and so is not worth using on progress, since Mannoroth has an important Execute phase, while the rest of the fight is just filler.
Fury/Arms will do less dps over the fight perhaps, but will do a much higher % of their dps at the end, where it's needed.
Last edited by Bigbazz; 2015-07-29 at 04:49 AM.
Probably running on a Pentium 4