Really? This is pre-beta datamining.
Calm down everyone. Crimson Vial is some sort of heal and there is leeching poison for Assa and the stealth heal for Sub which sould work with shadowdance.
Really? This is pre-beta datamining.
Calm down everyone. Crimson Vial is some sort of heal and there is leeching poison for Assa and the stealth heal for Sub which sould work with shadowdance.
Anyone else notice that Burst of Speed and Shadow Reflection both seem to be baseline now?
Sub's Soothing Darkness is a level 60 talent. Elusivness is also a level 60 talent.
Blizz has not made an interesting choice for Rogues....
Issue with Soothing Darkness is with soloing you will just reset the mob by going back into stealth, so it doesn't really work for that.
I would assume it's because Ruthlessness is having the CD reduction portion stripped out, and with Shadowstep seeming to be Assassination only, they wanted to up the mobility of the class a bit more.
I thought ShS was going bye bye, but the data mining has it as an Assassination ability, which makes a bit of sense, as Sub and Outlaw both have mobility talents outside Sprint and BoS, in the form of Shadowstrike and Grappling Hook.
This is incorrect, entering stealth at any point, including shadow dance, creates a decoy that will keep the mob in combat. I'm reasonably sure that the 3 seconds of stealth from SD will be short enough that the decoy can survive. i imagine that it will be great for leveling.
edit: removed superfluous "actually"
Last edited by elfporn; 2015-11-21 at 02:43 PM.
i agree that it's still very much up in the air, but the decoy popping out with SD does seem to imply a solution to the stealth reset, and if so would make leveling quite comfortable as sub imo, especially with that interesting gloomblade talent....
edit: on gloomblade - i do think it should be baseline, i would be perfectly fine scrapping backstab completely for a shadow damage builder.
i certainly would if i were leveling as sub, in combination with some other talents, quite a bit of time would be spent in stealth, and regenerating 9% hp every time you use a 5cp finisher is very nice.
If you're geared enough to one or two-shot most stuff, you won't need a ton of healing between fights, and if you're not, you still get the healing for every 5cp finisher. And then, if you need it, just stealth.
3% healed up every second means a full health pool 1%-100% in 33 seconds, that's pretty comparable(or better) to sitting down and eating.
I like it, it will make sustained combat, levling, and farming very comfortable. In a raiding environment, it will be cheat death on nearly every fight, though i'm sure there will be exceptions where elusiveness is more useful.
Last edited by elfporn; 2015-11-21 at 03:43 PM.
wow! fuck you blizzard, fuck you deep deep in your ass.