Well this seems interesting. I haven't really played in a while, but this could be a really good thing or a really bad thing for the game. The problem I always had with the PvE in this game is group synergy. Or rather, the lack of it. It pretty much feels like you're on your own with a few other guys spamming abilities. If they can make the encounters really group dependent, and not gimmicky then maybe this could be awesome. Otherwise, it'll probably be shit.
Of all losses, time is the most irrecuperable for it can never be redeemed
well I certainly can't remember a raid where there was no gear progression and without a holy trinity system. To be fair, I played only few mmos, so I might be wrong.
I'm also curious how the dynamic event system will be tied to raids, as Colin hinted in the presentation.
So I just did a raid in Marvel Heroes this morning. Which I enjoy a lot. Though it got me thinking GW2:HoT could have similar raid mechanics only in a 3D action combat context.
I think this idea can really work in GW2 but am still curious how two opposing design aspects I mentioned earlier will be resolved. Marvel Heroes gets around the issue with gear basically. One can hard carry by virtue of gear in some cases (not all boss fights, but some) if fellow raider die to the 1-shot boss mechanics. GW2 doesn't really have that crutch but it should be interesting nonetheless.
What bugs me is no increase in armor power for downing bosses, means so little o.o
the prestige comes from new armor and weapon skins, no one wants a new tier of gear in GW2. It's one of the selling points of the game, no new tiers when new expansions arrive, so hard content stays hard. If you replay the new raid in 3 years from now, you still have a hard time if they don't nerf the encounters.
I do wonder if they'll be tuned around Ascended armor/gear, making anything less to enter a bit of a roadblock.
"I only feel two things Gary, nothing, and nothingness."
Their phrasing seems a little vague regarding the trinity stuff.
I can't tell whether they are aiming this at groups with dedicated tanks/healers or not.
I love insta-death mechanics, to be honest. The most fun raids I did had those, Heigan's dance, Sindragosas cone-attack where you had to stand behind obstacles, Lich King, etc. etc. If done the right way these can make fights so much more interesting and tense.
Instant death mechanics are excruciatingly punishing because if you make one, simple mistake (as the three players in the trailer did - being one second too late from jumping - it makes what was a learning experience now incredibly frustrating. Essentially, your outed for the rest of the fight over a second's hesitation. The genre moved past instant death mechanics quite a while ago, and have traded it for an approach where you usually what kills you is a stacking debuff/boss buff that won't kill you instantly but will eventually. This is far more forgiving and enjoyable.
All meta builds for any game mode are built around group synergy unless its a WvW roaming build. Necros have bad reputation in PVE because they lack group synergy where Eles, Guards, and Warriors are highly welcomed because they bring a lot of synergy.
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That applies to WoW because every new raid in WoW comes with a new tier of gear. New content in GW2 brings skins, mats, and achieves. Sometimes a new stat combination. Players in GW2 are driven skins, achieves, profit, and activities they enjoy.
I am a little bit frustrated to learn that GW2 is going down the raid path.
I liked the game because it was different than WoW in so many aspects.
Now one of the major WoW aspect is going to be implemented in GW2 as well.
I mean... why would i choose GW2 over WoW, if the top end-game will be no different? Besides, WoW already has 10+ years of experience with raiding and most likely mean that their raids are better and well balanced, while GW2 will need years to refine them.
My problem is that this will differentiate the community to good (elite) players and bad (casual trash) players. Just like it is in WoW. Just the same if you are casual, you will most likely end-up being insulted and not invited to any raid group. They will start measuring you by your dps, gear and build.
Bad idea, all around. We will see, but i bet all my fears will come true and GW2 will fail in trying to be the better WoW.
Which will cause me to return to WoW for the new expansion.
Looks sweet. Interesting and very fun.
I'm ready for battle!