I think our Elementals shouldn't be restricted via totem, and classed as temporary pets (that aren't limited by a range). This would be one step closer to letting us use other totems while we have our Elementals out. That removes Totemic Persistence, and then Totemic Projection can become a trap launcher-like baseline ability (as it should be). That leaves Call of the Elements (which was my personal favourite totem utility ability) but again, people seem to dislike it so we can remove that tier entirely in favor of a movement tier.
Tier 45, slot 1: Temporal Rift - Create a rift between this world and the spirit world at the targeted location, allowing allies that run through it to increase their movement speed by 50% for 5 sec. Only 2 can be placed at one time. Accumulates an additional charge every 10 sec. Maximum 2 charges.
Tier 45, slot 2: Phase Spirit - Teleport 20 yards in front of you, phasing through the spirit world, and increasing your movement speed by 40% for the next 4 sec., reducing in effectiveness by 10% every second. 30 second cooldown.
Tier 45, slot 3: Shocking Swiftness - A successful Shock increases your movement speed by 45% for 3 sec.