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  1. #1
    Elemental Lord Tekkommo's Avatar
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    SWTOR - Button Bloat

    One thing that annoys me about this game is that when I come back to it, my characters have ridiculous rotations and I need to use lots of keybinds just for my basic rotation.

    Is there any plan to address this in the new expansion, or I am just going to unlock more abilities to add to my rotation?

  2. #2
    They did something about this for Warlords and everyone hated it

  3. #3
    Elemental Lord Tekkommo's Avatar
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    Quote Originally Posted by InDecisive View Post
    They did something about this for Warlords and everyone hated it
    Ok...

  4. #4
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    Well, a couple of classes has so few buttons that you can play them with a snes controller...But I suppose it is too many buttons so let's prune some more!

  5. #5
    Warlords being wow, so...

    I just came back to the game as well, and I agree with you. They could cut some of the abilities, without it hurting the playstyles. But I haven't found anything in the rewievs of the new xpack, that indicates less buttons.

  6. #6
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    I mean they did this in warlords and see how great it turned out Kappa

  7. #7
    Quote Originally Posted by InDecisive View Post
    They did something about this for Warlords and everyone hated it
    Very few people were angry about buttons being pruned. Most players were irritated about what buttons were being pruned.

    Instead of removing all the tons of cooldowns and CC, they massively simplified rotations and removed tons of interesting situational spells that weren't part of the core rotation as such (examples would be Hibernate, Fireblast, Overpower, Pounce, etc.) but could still create a significant advantage if used well.

    And that pissed people off because, at the end of it all, they managed to create more of the kinds of buttons we didn't like (cooldowns, mainly, and unfair CC in PvP) and less of the buttons we did like (everything else).

  8. #8
    Quote Originally Posted by Tekkommo View Post
    One thing that annoys me about this game is that when I come back to it, my characters have ridiculous rotations and I need to use lots of keybinds just for my basic rotation.

    Is there any plan to address this in the new expansion, or I am just going to unlock more abilities to add to my rotation?
    What would you like? 3 buttons total? 2? Maybe you dont even play your character and just send him out on missions via your smart phone?

    This is why we can't have nice things.

  9. #9
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    I like some of the cuts and dislike others. It is different for all the specializations. Fire mages fore example have so few buttons it feels boring to me after playing enhancement shaman.... I feel like I have no options in a battle, just a basic rotation, and maybe 5 more buttons for mobility and cc. All my abilities fit in 2x10 bars.
    40 abilities are too much, but 20 is too few for me. I can hotkey about 30 buttons confortably. Other players may differ in taste.

  10. #10
    Dreadlord Krothar's Avatar
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    Am I the only person who scrolls up slightly to see what forum threads are post in?

    I do know how you feel about this, OP, though I've not read anything as of yet about any sort of pruning in Swtor.

    I mean, it doesn't bother me too much, I enjoyed it when Enhance Shaman had more buttons than sense in WoTLK.

  11. #11
    Quote Originally Posted by Nhiosis View Post
    What would you like? 3 buttons total? 2?
    6 would be ideal.

  12. #12
    Elemental Lord Tekkommo's Avatar
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    Quote Originally Posted by Nhiosis View Post
    What would you like? 3 buttons total? 2? Maybe you dont even play your character and just send him out on missions via your smart phone?

    This is why we can't have nice things.
    Of course not.

    I just came back to my Sith Marauder and my basic single target rotation has 8 buttons. If I aoe, add 2 more, then I need keybinds for all my cd's as well. When I reach level 57, I have another ability to add to my basic single target rotation.

    Quote Originally Posted by Dilbon View Post
    6 would be ideal.
    Yes.

  13. #13
    Quote Originally Posted by InDecisive View Post
    They did something about this for Warlords and everyone hated it
    Where by "everyone" he means "a small number of vocal forum complainers".
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  14. #14
    Warchief Nazrark's Avatar
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    I find there are a lot of situational abilities that take up everything. They are improving it with the Legacy bar when using your Heroic Moment. If there was a bar for the Quick Travel legacy perks. A small raid marker side bar we could move around the screen.

    Currently it is for my Jugg. Slash, Vicious Slash, Scream, Ravage, Impale, Vengeful Slam, Vicious Throw and the Other DoT ability. Then we have the generators in Leap, Saber Throw, and Enrage. Defensive CDs in Sabre Ward, Sabre Reflect, Enraged Def, and Intervene. CC is Force Choke and the AoE Fear. You also have the Cyclone Slash which isn't very good at all. Better waiting for Vengeful Slam to come off CD and continue single target. There isn't much to have there.

    Buffs, and mounts can be put off to the side and key bound. The adrenal and medpac can be key bound as well.

    There are some buttons that you should be using. There are some buttons you shouldn't be using as well.

    For Lightning as a Sorc. You aren't using Chain Lightning at all anymore. They removed it from the rotation. Heals are situational. You shouldn't be shielding yourself in operations or FPs. Your AoE is some of the strongest.

    There are a lot of buttons that you simply don't use or shouldn't be using. The only exception is Taunt in PvP, where it is a 30% damage reduction for your opponent. Even if you aren't a tank.

    Edit: I don't remember all the ability names. I know what they do, just not the names.
    Last edited by Nazrark; 2015-10-17 at 12:38 PM.

  15. #15
    Deleted
    I like some of the cuts and dislike others. It is different for all the classes
    40 abilities are too much, but 20 is too few for me. I can hotkey about 30 buttons confortably. Other players may differ in taste.

  16. #16
    @ all the "WOD did it" replies

    Isnt it possible for SWTOR to do this but just not go to the extremes that WoD did? looking at some of the classes SWTOR has now, cant you say that maybe they are a little bloated? can they afford to lose 2-3 abilities or something like that? look at every ability that every class has and think hard on them and say "you know what...that ability can probably be turned into a passive or rolled into this other ability.

    EDIT: one of the things i disliked about SWTOR on release is how the talent tree was so big and some AC's had so many spells and abilities. On release i didnt think that was a good thing because when it comes time to do major content patches or expacs how are they going to add new abilities? how are they going to add more to the talent trees? i think when ROTHC came out they actually had to prune a few abilities didnt they? i recall that every class had an ability that could only be used when the target was stunned. But that ability is gone now probably cause it was too situational (i dont care about the actual reason so save your "breath").
    Last edited by notanmmmonewbie; 2015-10-17 at 05:20 PM.

  17. #17
    Over 9000! Kithelle's Avatar
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    Quote Originally Posted by Sicc View Post
    I like some of the cuts and dislike others. It is different for all the specializations. Fire mages fore example have so few buttons it feels boring to me after playing enhancement shaman.... I feel like I have no options in a battle, just a basic rotation, and maybe 5 more buttons for mobility and cc. All my abilities fit in 2x10 bars.
    40 abilities are too much, but 20 is too few for me. I can hotkey about 30 buttons confortably. Other players may differ in taste.
    Yeah...how I felt...they were all over the board with the cuts...some hardly got anyone while some where over done...why I imagine people were upset with it...like Blood really pissed me off how bad it was gut...and like Ishayu said all cooldowns survived.

    - - - Updated - - -

    Quote Originally Posted by notanmmmonewbie View Post
    @ all the "WOD did it" replies

    Isnt it possible for SWTOR to do this but just not go to the extremes that WoD did? looking at some of the classes SWTOR has now, cant you say that maybe they are a little bloated? can they afford to lose 2-3 abilities or something like that? look at every ability that every class has and thing hard on them and say "you know what...that ability can probably be turned into a passive or rolled into this other ability.

    EDIT: one of the things i disliked about SWTOR on release is how the talent tree was so big and some AC's had so many spells and abilities. On release i didnt think that was a good thing because when it comes time to do major content patches or expacs how are they going to add new abilities? how are they going to add more to the talent trees? i think when ROTHC came out they actually had to prune a few abilities didnt they? i recall that every class had an ability that could only be used when the target was stunned. But that ability is gone now probably cause it was too situational (i dont care about the actual reason so save your "breath").
    I agree...a few things that can be pruned for some of the classes I play...Sniper is a good example that could use some work...

  18. #18
    ..actually people loved the WoD pruning after they got to play for a bit...I think its a great idea and KNOW SWTOR would be much more fun if they reduce the number of active buttons back down to lvl 50-55 ...

  19. #19
    Quote Originally Posted by InDecisive View Post
    They did something about this for Warlords and everyone hated it
    I didn't. More buttons to press doesn't automatically make combat more fun. Look at games with action combat, it's far more engaging than outdated tab target and those games typically have a very limited selection of abilities.

  20. #20
    Quote Originally Posted by InDecisive View Post
    They did something about this for Warlords and everyone hated it
    They did this badly for WoD, and everyone hated that
    Originally Posted by Blizzard Entertainment
    wE doN't kNoW wHaT pLaYeRs WaNt FoR cHarAcTeR CrEaTiOn MoDeLs

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