Now that we are a week in, I was wondering what everyone's take on this Elite specialization. I don't see much feedback on Daredevil anywhere. (not here or on reddit or on gw2 forums).
Or is everyone playing Chronomancer?
I've been playing a lot of daredevil in conquest/stronghold. It's pretty powerful.
Staff is good (better than Sword/Dagger in my opinion), and it's got some big crits with it.
Seen some weird d/d bleeding specs or poison specs floating around too.
but I think Sword/Pistol is the secret king with the daredevil spec. It's very hard to kill a daredevil thief (it really is your fault if you die). The pistol whip damage can disintegrate people if you pop out of nowhere and turn the fight around, and can sometimes win a 1v1 (thieves are weak 1v1, you HAVE to be better than them to win).
As for PvE, I don't really see daredevil as necessary as it's mostly an evasion tank, and D/D accomplishes enough survival.
Overall pretty happy with daredevil.
Just wish pistol/pistol was anywhere viable.
S/P for daredevil is always gonna be good cause S/P is damn good without daredevil, nevermind with. Removing condis + healing with evades during pistol whip is just silly.
I really like the staff for PvE. On paper it looked kind of crap but I find that it actually packs quite a punch and the weakness uptime makes you deceptively tanky providing RNGesus is smiling upon you. The dodges in PvE are nice against any boss that persistently spams AoE. It's a really big safety net + I don't really ever die against the wyverns because being able to cleanse condis on dodge and having 3 dodges covering a massive distance basically makes you untouchable. Not necessary, but definitely some good quality of life.
I don't use staff 2 very much but other than that its a nice weapon.
While you live, shine / Have no grief at all / Life exists only for a short while / And time demands its toll.
I've been using it in PvE with full celestial gear, staff and P/P. Definitely overkill on survivability for any normal mob, but it makes it possible to solo champions for those hero points. That extra evade with staff 5 is really helpful.
It's also fun to finish enemies by flinging dust at them.
That's probably pretty good. Right now I'm just using unhindered combatant for map exploration. Get out of CC free is nice and perma swiftness is wonderful for map exploration. I haven't really tried speccing for something like fractals yet. 5 gives you some evade and dumps very fast to get stuff down so you can go do other things. If 2 is better damage over a fight though I'll look in to it when such things matter more. Need agony resist first, my guardian was my fractals character.
Last edited by Rukh; 2015-11-08 at 11:45 PM.
While you live, shine / Have no grief at all / Life exists only for a short while / And time demands its toll.
Staff is my PVE go to weapon now. 3 years of D/D backstabbing or S/P autoattack/#3 spam are more than enough to get me to switch. Plus the gameplay is really fun (especially on an Asura), you sort of just jump around beating stuff on the head with your stick you're Sun Wukong.
daredevil made me play a thief which i never played before because i didnt like it how boring it was.. But now, its awesome
in my eyes daredevil is what early vanilla gw2 thief used to be, multiple dodges on pvp with sword thief flying everywhere being annoying C:
Cod has a new campaign, new weapons, new multiplayer levels every year. Zelda has been recycling the same weapons, villains, and dungeons since the 80's. Zelda recycles enough to make cod blush. The same weapons, villains, dungeons, and princess in every single Zelda for the most part. It's almost as cheesy as bowser vs Mario round 35