Even with Tactician impact? If WW still > Slam on ST fuck that srsly...
I has same prob, swing retard or gcd retard, but lag on beta realm are insane, it's not bound maybe or just a bug?
Ps : Thx a lot for Arms Sim Warrior 7.0.3, i was check it, and i see Haste have a "big" scale factor and Mastery the worst but enchant and buff food still Mastery, work in progress or? :>
Ps² : I see same difference with Fury Sim Haste > all but still opti full Crit on profile gear.
Last edited by Valy; 2016-07-17 at 09:10 AM.
god fucking damn it blizzard why the fuck are you messing with FoB, i don't wanna use your excuse of a skill that is slam. I fuckin hate them so much
Profiles are not, and probably will not be, updated. There's no reason to when you can simply import your own, or someone else's character. Haste is going to be the top stat up to a certain percent for both specs. These updates are also a WiP so APL's are still undergoing changes and there are under the hood changes taking place which may sway results. These APL's are also only for prepatch; Legion content will have an entirely different setup to account for artifact progression.
Last edited by Archimtiros; 2016-07-17 at 09:40 AM.
For me it makes Anger Management and Deadly calm significantly more fun. I like the playstyle of shoving CD's. Where you try to push your rage generation and spending to the max to reset Battle Cry faster. It's really rewarding to see Battle Cry come up at a crucial point and you know that you played well enough because of that.
As a side note, i wish they added Warbreaker to Anger Management.
With our trait that make Cs increase the dmg and crit by 30% of our next mortal strike, makes me play something like this :
FR to 3 stacks (Cs when proc) then MS. If no tactician proc throw in a few slams. Don't waste your fully charged MS without CS - your first artifact trait that has a 1 min cd can also be used in case of bad luck.
Personally I'm also using OP as my talent of choice in the first row.
Works really great for me
Warrior
Slam now costs 20 Rage (was 15) and damage increased by 33%.
Whirlwind damage reduced by 15% for Arms.
Fervor of Battle now increases Whirlwind damage by 30% (was 50%).
Fresh Meat now increases critical strike chance by 40% (was 30%).
Bloodbath now lasts 10sec (was 8sec).
Rampage, Bloodthirst, Whirlwind for Fury, Raging Blow, Execute for Fury, and Furious Slash damage reduced by 5%.
Unstoppable now increases Ramapge damage by 3/6/9% (was 3/6/10%).
Wild Slashes now increases Furious Slash damage by 7/14/21% (was 3/6/10%).
Raging Berserker now increases damage by 1/2/3% (was 3/6/10%).
Wrath and Fury now increases Raging Blow damage by 5/10/15% (was 3/6/10%).
Frenzy now grants 5% Haste per stack (was 4%).
Inner Rage now increases Raging Blow damage by 150% (was 100%).
Shield Slam, Devastate, Thunder Clap, Revenge, and Deep Wounds damage increased by 5%.
Rage of the Fallen now increases Revenge damage by 6/12/18% (was 4/8/12%).
Edit: list of all the hotfixes
Hey so, is Overpower competitive? I really love the animation for it.
Hey,
so with the recent hotfixes does anyone know, what the stat prio in 7.0 for HFC (lvl 100) raiding will be?
I also wanna know how you play arms and what talents do you have to use for max DPS on Manno or archi as a Arms Warrior? Is Arms better than fury DPS wise at those fights?
Damn it, I had a lot of fun investing on whirlwind on beta, I didn't even touch slam(e)
Here's a question for everyone: Would anyone literally ever take Storm Bolt as a talent choice? For Arms or any Warrior spec, for that matter?
The obvious choice in this row is Double Time. If you were dungeoning, and *needed* that stun for a little CC -- which generally means you're taking on a pile of adds -- you would take Shockwave. Now that the damage both Shockwave and Storm bolt do is next to nil anyway, the only other thing that StormBolt has over Shockwave is that its cooldown is 10 seconds shorter... UNLESS you hit 3 targets with Shockwave, which if you need a stun, you're nearly always going to be doing anyway. Even if you are fighting one single, stunnable mob, is any single non-boss-mob ever really up long enough to be able to use Storm Bolt more than once anyway (especially in a group setting), meaning you'd get the exact same value out of Shockwave but with the added benefit of also being able to use it on multiple mobs without respeccing if you wanted to.
Doesn't that make Storm Bolt a dead talent? I can think of an application for every other talent, but the scope of use for Storm Bolt is so small that the 30 row may as well have only two choices.
edit - proven wrong in the post below; might as well disregard this.
Last edited by Qoma; 2016-07-17 at 04:54 PM.
I guess it does have twice the range, thats true. Well, maybe im just crazy in thinking it has limited use.
Some quick things for Pre-patch.
Spec=Dauntless/OP+FoB+IftK+Trauma+OpS
Spec2=OP+Avatar+FR+DC+OpS
Less than 5% difference between the two. Less than 0.2% between OP and Dauntless on the first
Stat prio=Haste>Mas>Vers>Crit, on all three specs.
Trinkets=Class+DoT (Herloom on Demon bosses)
Weapon enchant=Thunderlord
Tier bonus is worth ignoring in favor of stronger off-pieces, if you're using a FoB build.
Fury is stronger than Arms in the Pre-patch.
How come Thunderlord is the best enchant all of a sudden when crit is the worst stat?