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  1. #1
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    - Ignore Pain - Hate or love it?

    -
    After Dev's clarification on the wording of the ability (found here: https://twitter.com/WarcraftDevs/sta...20780227608576) the below OP is no longer relevant. You can still use the thread for a general discussion on the ability

    I hate and love this new ability. Are we losing our only absorption (nullification) ability to it?

    Hate it:

    The Prot Warrior is indeed supposed to be an unbreakable wall, and so being able to reduce damage (any type of damage, be it a hundred tiny hits at the same time, or one single massive blow) is imperative, and that's exactly why a nullification ability that works on any type of damage was (and is) essential.

    Ignore Pain is NOT that. Shield Barrier COULD play that role.

    Ignore Pain is supposed to proc only on "massive" hits. What if we take 3 quick "moderate/weak" hits? Does the ability then become pointless, making us unable to actively reduce attacks more than what our basic blocking does? What if the attack is not even blockable? Until now, Shield Barrier could extremely help in those cases, Ignore Pain (in its current state) will do absolutely nothing.

    Love it:

    Ignore Pain is something I never thought Prot Warrior will ever have. It will simply have the potential to make us unkillable against pretty much any one single massive attack you can think of -- Grull's Inferno Strike, Oregorger's Acid Torrent, Socrethar's Reverberating Blow, Archimond's Death Brand, etc... you name it. On single massive blows, it will be like the Monk's Guard but potentially better, like the DK's AMS vs magic, but again, potentially better. I truly love this.

    I want to "like" it:

    So why do I have to hate and love it? Why not create a nice balance, and make it simply "likeable"? Closer to the current Shield Barrier, but more efficient? There are tones of ways to achieve this, so I'm not gonna waste ink listing them ; )

    What do you think?
    Last edited by mmocd210ee9388; 2015-11-11 at 07:38 PM.

  2. #2
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    It is not even entirely clear how it works mate...
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  3. #3
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    Quote Originally Posted by Valech View Post
    It is not even entirely clear how it works mate...
    That's exactly why we should speak up now.. mate : ) There's still time for improvement.

  4. #4
    You say proc, but it looks like it's a big rage spender per the blog, so on demand given the rage is there. Also with the rage reduction on SBlock and the other synergy with SBlock (extending it) it looks like it might possibly could maybe be pretty sechs.

  5. #5
    Quote Originally Posted by L Kebess View Post
    That's exactly why we should speak up now.. mate : ) There's still time for improvement.
    If the goal of this post is to "speak up", I recommend putting it in the official WoW forums rather than a third party website they don't read.

  6. #6
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    Quote Originally Posted by L Kebess View Post
    That's exactly why we should speak up now.. mate : ) There's still time for improvement.
    Time for improvement? before we know how it works? that sounds a bit odd.

  7. #7
    Quote Originally Posted by L Kebess View Post
    I hate and love this new ability. Are we losing our only absorption (nullification) ability to it?
    Originally Posted by Blizzard Entertainment
    We’ve replaced Shield Barrier with a new ability, Ignore Pain
    The answer? Quite possibly.

  8. #8
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    Quote Originally Posted by burghermeister View Post
    You say proc, but it looks like it's a big rage spender per the blog, so on demand given the rage is there. Also with the rage reduction on SBlock and the other synergy with SBlock (extending it) it looks like it might possibly could maybe be pretty sechs.
    Once you activate it, it will only work (or porc, for lack of a better word) on "massive" hits.

    Quote Originally Posted by jinklos View Post
    If the goal of this post is to "speak up", I recommend putting it in the official WoW forums rather than a third party website they don't read.
    I will, but not yet. I spend more time on this "third party website" anyways, so I'm more comfortable here. I first want to hear what others around here think of it. Perhaps, I'm missing something with this ability?

  9. #9
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    sounds like dampen harm the monk talent to be honest.
    OR zen med (reduce next hit by 90%)
    The world isn't as bad as you think.

  10. #10
    Honestly, I think you're misreading it. "90% of the next massive amount (based on maximum health) of damage you take" combined with "massively reduces damage taken (up to a cap based on maximum health)" makes me think it's basically like an absorb for a portion of your health (in the vein of 40-60%) that just lets 10% of the damage through.

  11. #11
    Quote Originally Posted by L Kebess View Post
    Perhaps, I'm missing something with this ability?
    What you are missing is a verifiable understanding of how it actually works. Since "massive hit" could be fluff text. Its certain not a technical term used elsewhere in the game.

    To me it sounds like spend 40 rage and reduce the damage of the next attack you take by 90% up to your max health (or perhaps triggered by attacks that are your max health or less abd reduces their damage by 90%) - its not clear. Way too early to have a Hate or Love feel for it.

    The only rational response is: more info needed please, blizzard.

  12. #12
    Our only clue to how much damage we're talking about here is that it probably can't be as efficient per rage spent as a Shield Block. Someone could probably math that out.

  13. #13
    Important question: Will future bosses go beyond 80% melee whitehit damage? Or can you soak 1 out of 2/3 whitehits with Ignore Pain constantly?

  14. #14
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    Quote Originally Posted by Pryyde View Post
    Honestly, I think you're misreading it. "90% of the next massive amount (based on maximum health) of damage you take" combined with "massively reduces damage taken (up to a cap based on maximum health)" makes me think it's basically like an absorb for a portion of your health (in the vein of 40-60%) that just lets 10% of the damage through.
    If that's the case, then I'm all for it - I can see what you mean.
    Still, "Massive amount" is such an ambiguous term in this phrase.. I doubt it's a simply absorption shield though (similar to AMS VS magic). I don't see why they would word it like that if it were.

  15. #15
    it absorbs 90% of the next #some number based on your current max health# damage. the way i read it, for example, 90% of the next 100,000 damage you take, so 90,000 damage absorbed, 10,000 damage actually taken. wherever they say strong damage, moderate damage, etc in these blog posts, assume theres going to be an actual number there, they just put placeholder words so we cant say this is weaker/stronger than the blog posts said when beta starts, game launches etc
    Last edited by bargiddle; 2015-11-11 at 06:28 PM.

  16. #16
    It is very ambiguous, so I would hesitate to make too much out of it until we know more. One thing that is key is that in the OP, you say it activates on the basis of a "massive hit", but that it not what the desctiption says - it says "massive amount of damage". While one could interpret that as a single hit, it could also be read as a place-holder value (especially having read DPS ability descriptions, where that terms is being uses where a tooltip would give a number).

    You might try reading it like:
    "Ignore Pain: 40 Rage, Instant
    Fight through the pain, ignoring 90% of the next <massive amount (based on maximum health) of damage> you take."

    which becomes something like:
    "Ignore Pain: 40 Rage, Instant
    Fight through the pain, ignoring 90% of the next 500,000 damage you take."

    That makes it Shield Barrier, but with a far larger absorb amount that allows 10% damage through; and not a Warrior's version of DH.
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  17. #17
    Quote Originally Posted by bargiddle View Post
    it absorbs 90% of the next #some number based on your current max health# damage. the way i read it, for example, 90% of the next 100,000 damage you take, so 90,000 damage absorbed, 10,000 damage actually taken. wherever they say strong damage, moderate damage, etc in these blog posts, assume theres going to be an actual number there, they just put placeholder words so we cant say this is weaker/stronger than the blog posts said when beta starts, game launches etc
    The number is based on your max health though, so it will probably be a percent of health or a percent plus a flat amount.

  18. #18
    Hate or Love it, the underdog is on top.

    but obviously cant say if its good or bad until its playable, but its pretty much the reason Monk and DK are so strong right now, so cant see how it isn't a MAJOR MAJOR MAJOR upgrade from the waste of space Shield Barrier is.
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  19. #19
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    Imo thematically it suits prot warrios fine. Like you slice his arm off and he is like "it's just a flesh wound"

    *too lazy to insert picture from monty python movie*

  20. #20
    Deleted
    Quote Originally Posted by bargiddle View Post
    it absorbs 90% of the next #some number based on your current max health# damage. the way i read it, for example, 90% of the next 100,000 damage you take, so 90,000 damage absorbed, 10,000 damage actually taken. wherever they say strong damage, moderate damage, etc in these blog posts, assume theres going to be an actual number there, they just put placeholder words so we cant say this is weaker/stronger than the blog posts said when beta starts, game launches etc
    That doesn't answer the question. The question was is it an absorption shield lasting for some time until 90% of a "massive amount" of damage has been absorbed (be it one hit or multiple hits), or is it only gonna absorb one massive hit (for 90%), and won't do anything at all if there isn't any "massive" hits while it's up? Personally, I believe it's the latter - I don't see why they would word it like that if it weren't.

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