What is our main stats? mastery or versatility?
What is our main stats? mastery or versatility?
Don't you feel that we miss aoe finisher?
I actually wonder why don't we have an ability to spend our combo points aside from tab-dotting as sub/sin. Even if Crimson Tempest was crappy, it made some sense. For now it could be even better since we gain energy from bleed ticks.
The point would be purely that you like one playstyle over another. This is actually how it should work: the specs should be roughly equal.
I'm wrong almost by habit, but I predict they want outlaw to be just a touch OP this pass because they really want to see how roll the bones will work out and the more of us that play it, the better. I can't see any way around juggling between assassin and outlaw and it makes me resent the legendaries, the idea of which I think is excellent.
If I'm having trouble getting my mind around juggling, what are the hybrid classes doing? Really wondering if this is going to harm off-spec.
They are always creating perceived problems and trying to solve them (and yes, most of the time they perceive real problems and solve them but our switching between specs is probably not a real problem).
Honestly it's not that bad once you get the artifact ability that instantly does 6% (or 8% if relic) poison damage every time you FoK. One of the times I leveled up I went that way on the artifact instead of normal and was absolutely owning the dungeon pugs with FoK and rupture (in raids with decent players I was sitting a bit back but still far better than Sin normally does in AOE.) There's also the legendary back which for raid trash (which lives longer) is absolutely monster. Sin will never be a huge AOE spec (and it's not necessary for every class to be so) but it's in a better place in Legion.
Having said that it's becoming rapidly clear that they're pushing us all into Outlaw whether we like it or not given the increasing gap in sims for ST never mind AOE issues.
Method say that's best legion spec is sin
https://www.youtube.com/watch?v=jz1oytN7MNE
You do realize that video is almost 3 weeks old. A LOT has happened since.
The ex nerf isn't what the problem is, it's the substantial buffing they gave to Outlaw. In T19M they're showing ~100k mean dps difference (or about 20%) ... if those figures are even ballpark then every rogue that's serious about DPS will have to play Outlaw in just the same way everyone had to play Sub during WoD. It's a pain because I was 100% keen to play Sin for the first time since MoP but once again Blizzard "balancing" allows us no choice.
The imbalance of power between 6.2 T18 survival and marksmanship hunter (at ilvl 720, survival did about 40k dps, MM about 90k) not only went live but remained as it was without any kind of fix for over a year. Then Blizzard turned round and said "hey, nobody's playing survival, they must not like it, why don't we completely scrap it and start again, a melee spec sounds cool."
There was nothing at all wrong with old survival, it was smooth and fluid gameplay and had its own thematic niche. It was just that the scaling was broken beyond about ilvl 660. They didn't listen or care.
Last edited by Celfydd; 2016-08-23 at 02:32 PM.
Envenom damage has been increased to 60% Attack Power per point (was 50%).
Deadly Poison instant damage has been increased to 17% Attack Power (was 14.2%).
Rupture damage has been decreased to 25% Attack Power (was 30%).
Agonizing Poison now stacks 5 times (was 4).
Developer's Note: We shifted some damage from Rupture into poison affects to increase the significance of poisons in the rotation and help poison-oriented talents better compete with bleed-oriented talents.
Looks like Mastery and T19 might be a lot more viable now.