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  1. #1
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    Ret beats who in a 1v1?

    Vs other classes who should I be able to beat as a ret pally?

  2. #2
    Stood in the Fire Iannis's Avatar
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    Clerics, probably. -__-

  3. #3
    On a 1v1 as a Retr you have the tools to win against all DPS/Tank specs.

  4. #4
    The Unstoppable Force Super Kami Dende's Avatar
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    You can basically win against anyone assuming you play well. Harder fights are generally other hybrids with offhealing. Shamans/Druids/etc.

  5. #5
    lol if your CDs don't line up, no one. Pandaland was fun for you guys, I remember being globaled with barkskin up. Not so much anymore. Just bubble and run away like all of the other paladin scum.
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  6. #6
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    isn't ret one of the strongest 1x1 class's? you can face smash any melee i assume, and rogue + warriors are the easiest to crush as ret

  7. #7
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    I'm pretty new to ret at 100 but it just seems quite weak!

    I've lost badly in 1v1 vs
    Monk
    DK
    Feral Druid


    Do okay vs
    Lock
    Hunter
    Boomie

    Can never ever kill any healer unless they're afk...

    I've crushed a few rogues I've met in wpvp but that doesn't tell me much...

    Asides from the random rogue encounters I've never felt strong in PVP as a ret, likely I need practice to learn the matchups but I was just wondering how other people felt as a ret pally.

  8. #8
    High Overlord
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    Once you start getting better as a Ret and start mastering some of the skills then you should beat most classes besides some like affli locks (Drain life spec), UH DK's, other Rets, some ferals and WW's. Didn't bother adding tank specs because well you know the flip side...

    Healers are hard to kill because they are meant to keep 2 or more people alive but you could kill newbie/undergeared healers.

    Duel as much as you can against specs that are giving you a hard time and ones that don't, you will eventually figure it out my friend.

  9. #9
    Epic! Ermelloth's Avatar
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    I play a WPvP-dedicated Ret for nearly 5 years since Cata, so I would gladly give you guys several tips, coming from long hours of personal outdoor PvP experience.

    There are only three hard specs for an experienced Ret to fight at the moment, which got a massive advantage (like 30-70) in every fight over us:

    *Gladiator Prot. Warrior with dispel glyph and special combination of picked talents (must be also very skilled, I've encountered only one like this in all times);

    *Fire Mage - one of the nastiest specs for us in general throughout the years. Luckily, very few skilled ones exist. However, a presence of any LoS drastically lowers their chances to beat you - then it becomes 50/50 or so;

    *Survival Hunter (also must be above average; problem with them, unlike BM / Marksman, is that nearly all damage is DoTs and magical, and Frozen Ammo slows on every shot, so even with Emancipate and Freedom you get still slowed 50% of the fight; also, traps are more powerful - hence more CC and it's more dangerous in open space).

    Five next specs are usually a 50/50 fight, and can be dangerous if Ret is not prepared for a fight, if fight takes place in open space w/o any LoS objects, or if enemy got "stars aligned" and some lucky crits, cause we're very squishy outside of Bubble / DP:

    *Frost Mage - if "stars aligned" or the Mage is very proficient with CC chain / spellsteal and has good burst macros, it might be deadly to encounter one like this in open space; average Frost, though, is not a problem for experienced Ret to beat;

    *Boomkins - depends on luck, really. Those ones with legendary ring can simply 1-shot you as they pop Incarnation + Ring + 3 instant Starsurges combo. This is a classic example of very bad Blizzard design, leading to 1-button mashing insane damage spikes. If you weren't prepared or didn't have Bubble ready, you may just die instantly. GG Blizzard, lol. However, if they fail to wtf1-shot you during this ridiculous 5-sec GODMODE, then you are going to win in 90% cases;

    *Feral Druids - actually, as surprising as this might sound, Ret (if skilled and knows what to do) is maybe the only class / spec atm who can beat Feral Druid, which is a sort of a king of 1vs1 at the moment. All due to our tools, which can counter or severely weaken Incarnation madness (BoP / Bubble) and Fist of Justice talent. Ferals got one and only weakness in the game - they can't pop ANYTHING at all while stunned. Skilled ones can try to predict stun by popping Survival Instincts, so don't stun by the clock. When fight starts, stun right away so they trinket. Second time, wait 5-7 seconds for Surv. Instincts pop. If Feral gets stunned 2nd time, he would probably die in your burst. You just need to survive Incarnation + Berserk first, which we actually able to do;

    *Affliction Warlocks - normally, you should be fine vs. them, but shit happens, of course. Remember to: 1) use Ex.Sentence on yourself ONLY vs. them, to somewhat counter the DoT pressure by HoTs from it; 2) Healing at every opportunity; 3) Of course, LoS if possible; 4) Fear their pet and try to kill it if there is a LoS and it follows you there. Most of Warlocks would still go down eventually;

    *Enh. Shaman - the key to this fight is being aware of your buffs in case they spam Purge to rebuff Might / Kings every time, and to kite them / not let them come too closer unless you can Stun and put some pressure on them. Their offheal mainly comes from Maelstrom Weapon procs, and these procs come from hits, which are mostly melee range (unless during Ascendance, etc). Their ranged damage, unlike ours, isn't great normally. So, avoid melee fight as long as you can, especially during their burst phase.

    All others: vs. both Warrior DPS specs, both DK DPS specs and Blood DK either, BM / MM Hunters, all Rogues, Shadow Priests, Destruction Warlocks, BM / WW Monks a Ret should nearly always win, unless outgeared or massively outskilled (like 1550 exp. Ret vs. 2000 exp. enemy or so).

    Healers: well, sadly... just don't bother. You can kill solo either the bad or undergeared ones. A decent healer of ANY spec will never die to a Ret 1vs1, though Ret should not die either.

    General tips for WPvp Ret:

    There are too many of those to add into a single post: I would lately link a short guide I've prepared in case someone needs it.
    Last edited by Ermelloth; 2015-12-05 at 09:17 AM.

  10. #10
    Quote Originally Posted by Agraynel View Post
    I play a WPvP-dedicated Ret for nearly 5 years since Cata, so I would gladly give you guys several tips, coming from long hours of personal outdoor PvP experience.

    There are only three hard specs for an experienced Ret to fight at the moment, which got a massive advantage (like 30-70) in every fight over us:

    *Gladiator Prot. Warrior with dispel glyph and special combination of picked talents (must be also very skilled, I've encountered only one like this in all times);

    *Fire Mage - one of the nastiest specs for us in general throughout the years. Luckily, very few skilled ones exist. However, a presence of any LoS drastically lowers their chances to beat you - then it becomes 50/50 or so;

    *Survival Hunter (also must be above average; problem with them, unlike BM / Marksman, is that nearly all damage is DoTs and magical, and Frozen Ammo slows on every shot, so even with Emancipate and Freedom you get still slowed 50% of the fight; also, traps are more powerful - hence more CC and it's more dangerous in open space).

    Five next specs are usually a 50/50 fight, and can be dangerous if Ret is not prepared for a fight, if fight takes place in open space w/o any LoS objects, or if enemy got "stars aligned" and some lucky crits, cause we're very squishy outside of Bubble / DP:

    *Frost Mage - if "stars aligned" or the Mage is very proficient with CC chain / spellsteal and has good burst macros, it might be deadly to encounter one like this in open space; average Frost, though, is not a problem for experienced Ret to beat;

    *Boomkins - depends on luck, really. Those ones with legendary ring can simply 1-shot you as they pop Incarnation + Ring + 3 instant Starsurges combo. This is a classic example of very bad Blizzard design, leading to 1-button mashing insane damage spikes. If you weren't prepared or didn't have Bubble ready, you may just die instantly. GG Blizzard, lol. However, if they fail to wtf1-shot you during this ridiculous 5-sec GODMODE, then you are going to win in 90% cases;

    *Feral Druids - actually, as surprising as this might sound, Ret (if skilled and knows what to do) is maybe the only class / spec atm who can beat Feral Druid, which is a sort of a king of 1vs1 at the moment. All due to our tools, which can counter or severely weaken Incarnation madness (BoP / Bubble) and Fist of Justice talent. Ferals got one and only weakness in the game - they can't pop ANYTHING at all while stunned. Skilled ones can try to predict stun by popping Survival Instincts, so don't stun by the clock. When fight starts, stun right away so they trinket. Second time, wait 5-7 seconds for Surv. Instincts pop. If Feral gets stunned 2nd time, he would probably die in your burst. You just need to survive Incarnation + Berserk first, which we actually able to do;

    *Affliction Warlocks - normally, you should be fine vs. them, but shit happens, of course. Remember to: 1) use Ex.Sentence on yourself ONLY vs. them, to somewhat counter the DoT pressure by HoTs from it; 2) Healing at every opportunity; 3) Of course, LoS if possible; 4) Fear their pet and try to kill it if there is a LoS and it follows you there. Most of Warlocks would still go down eventually;

    *Enh. Shaman - the key to this fight is being aware of your buffs in case they spam Purge to rebuff Might / Kings every time, and to kite them / not let them come too closer unless you can Stun and put some pressure on them. Their offheal mainly comes from Maelstrom Weapon procs, and these procs come from hits, which are mostly melee range (unless during Ascendance, etc). Their ranged damage, unlike ours, isn't great normally. So, avoid melee fight as long as you can, especially during their burst phase.

    All others: vs. both Warrior DPS specs, both DK DPS specs and Blood DK either, BM / MM Hunters, all Rogues, Shadow Priests, Destruction Warlocks, BM / WW Monks a Ret should nearly always win, unless outgeared or massively outskilled (like 1550 exp. Ret vs. 2000 exp. enemy or so).

    Healers: well, sadly... just don't bother. You can kill solo either the bad or undergeared ones. A decent healer of ANY spec will never die to a Ret 1vs1, though Ret should not die either.

    General tips for WPvp Ret:

    There are too many of those to add into a single post: I would lately link a short guide I've prepared in case someone needs it.
    While i agree on most part ive never seen a ret that could outdamage a frost dks selfheals if he plays semi defensive (i.e in frost but instead of oblit for frost/uh and howling for death you only use siphon and deathstrike). As long as the dk saves on use and pillar for offensive cds (or has them lined up correctly) he should never die.

  11. #11
    Epic! Ermelloth's Avatar
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    Crruor, eventually his IBF / AMS would get on CD, while Rets have 30-sec stun which recharges faster. If a Ret catches him in time, pops burst macro and hits from behind (so no dodge / parry / etc), he can lower DK's hp up to 15-20%. That's mostly enough for the kill.

  12. #12
    A ret vs. any healer is basically who keels over from sleep deprivation/calls it quits and just runs for it/lags out/accidentally aggros fifty things first.

    Like any DPS with meaningful sustain vs. any healer.
    "When you have to deal with a beast, you have to treat him as a beast."

  13. #13
    Deleted
    U need all Cooldowns ready and your trinket.
    Healers may die after one perfect inline counter > burst > after silence HoJ!

  14. #14
    Quote Originally Posted by Agraynel View Post
    Crruor, eventually his IBF / AMS would get on CD, while Rets have 30-sec stun which recharges faster. If a Ret catches him in time, pops burst macro and hits from behind (so no dodge / parry / etc), he can lower DK's hp up to 15-20%. That's mostly enough for the kill.
    But you would just hold the real trinket for wings every time.

  15. #15
    Quote Originally Posted by Agraynel View Post
    I play a WPvP-dedicated Ret for nearly 5 years since Cata, so I would gladly give you guys several tips, coming from long hours of personal outdoor PvP experience.

    There are only three hard specs for an experienced Ret to fight at the moment, which got a massive advantage (like 30-70) in every fight over us:

    *Gladiator Prot. Warrior with dispel glyph and special combination of picked talents (must be also very skilled, I've encountered only one like this in all times);

    *Fire Mage - one of the nastiest specs for us in general throughout the years. Luckily, very few skilled ones exist. However, a presence of any LoS drastically lowers their chances to beat you - then it becomes 50/50 or so;

    *Survival Hunter (also must be above average; problem with them, unlike BM / Marksman, is that nearly all damage is DoTs and magical, and Frozen Ammo slows on every shot, so even with Emancipate and Freedom you get still slowed 50% of the fight; also, traps are more powerful - hence more CC and it's more dangerous in open space).

    Five next specs are usually a 50/50 fight, and can be dangerous if Ret is not prepared for a fight, if fight takes place in open space w/o any LoS objects, or if enemy got "stars aligned" and some lucky crits, cause we're very squishy outside of Bubble / DP:

    *Frost Mage - if "stars aligned" or the Mage is very proficient with CC chain / spellsteal and has good burst macros, it might be deadly to encounter one like this in open space; average Frost, though, is not a problem for experienced Ret to beat;

    *Boomkins - depends on luck, really. Those ones with legendary ring can simply 1-shot you as they pop Incarnation + Ring + 3 instant Starsurges combo. This is a classic example of very bad Blizzard design, leading to 1-button mashing insane damage spikes. If you weren't prepared or didn't have Bubble ready, you may just die instantly. GG Blizzard, lol. However, if they fail to wtf1-shot you during this ridiculous 5-sec GODMODE, then you are going to win in 90% cases;

    *Feral Druids - actually, as surprising as this might sound, Ret (if skilled and knows what to do) is maybe the only class / spec atm who can beat Feral Druid, which is a sort of a king of 1vs1 at the moment. All due to our tools, which can counter or severely weaken Incarnation madness (BoP / Bubble) and Fist of Justice talent. Ferals got one and only weakness in the game - they can't pop ANYTHING at all while stunned. Skilled ones can try to predict stun by popping Survival Instincts, so don't stun by the clock. When fight starts, stun right away so they trinket. Second time, wait 5-7 seconds for Surv. Instincts pop. If Feral gets stunned 2nd time, he would probably die in your burst. You just need to survive Incarnation + Berserk first, which we actually able to do;

    *Affliction Warlocks - normally, you should be fine vs. them, but shit happens, of course. Remember to: 1) use Ex.Sentence on yourself ONLY vs. them, to somewhat counter the DoT pressure by HoTs from it; 2) Healing at every opportunity; 3) Of course, LoS if possible; 4) Fear their pet and try to kill it if there is a LoS and it follows you there. Most of Warlocks would still go down eventually;

    *Enh. Shaman - the key to this fight is being aware of your buffs in case they spam Purge to rebuff Might / Kings every time, and to kite them / not let them come too closer unless you can Stun and put some pressure on them. Their offheal mainly comes from Maelstrom Weapon procs, and these procs come from hits, which are mostly melee range (unless during Ascendance, etc). Their ranged damage, unlike ours, isn't great normally. So, avoid melee fight as long as you can, especially during their burst phase.

    All others: vs. both Warrior DPS specs, both DK DPS specs and Blood DK either, BM / MM Hunters, all Rogues, Shadow Priests, Destruction Warlocks, BM / WW Monks a Ret should nearly always win, unless outgeared or massively outskilled (like 1550 exp. Ret vs. 2000 exp. enemy or so).

    Healers: well, sadly... just don't bother. You can kill solo either the bad or undergeared ones. A decent healer of ANY spec will never die to a Ret 1vs1, though Ret should not die either.

    General tips for WPvp Ret:

    There are too many of those to add into a single post: I would lately link a short guide I've prepared in case someone needs it.
    If you're going to rate things based on skill, you might as well base your comments with skill floor/cap for each class as things drastically change between the two, honestly most of the world pvp that occur are already won based on 2 things:

    1) is the skill difference between the two players, since most of the people you'll go against in open world are not specifically looking for a fight and most will be unprepared to counter what you have in mind,whether its gear or simply not having any pvp experience whatsoever.

    2) is the situation which benefits one of the two, whether it be engaging someone while they're fighting a mob, being out of mana or low on health can also determine the outcome.

    Though in a vacuum where both parties are somewhat what you would call dueling each other, where both are fully prepared and are of equal skill and gear then that is an entirely different scenario I'd say.

    From my perspective as a lock, I find it extremely hard to lose to a ret 1v1, most of our tools can counter them in one way or another.

  16. #16
    Everyone should be able to beat everyone.
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  17. #17
    Deleted
    Quote Originally Posted by NoobistTV-Metro View Post
    Everyone should be able to beat everyone.
    Gameplay wise? Yes but mechanically speaking that is not the case. As everyone quotes: "PvP is balanced around 3v3 and 5v5" and its even more convoluted when you take into account whether or not its wpvp/duels, environment friendly, arena 1v1 etc.

  18. #18
    Quote Originally Posted by Agraynel View Post
    Crruor, eventually his IBF / AMS would get on CD, while Rets have 30-sec stun which recharges faster. If a Ret catches him in time, pops burst macro and hits from behind (so no dodge / parry / etc), he can lower DK's hp up to 15-20%. That's mostly enough for the kill.
    is this a joke? we are a talking about prepared dks with the right talents, glyphs etc in a 1vs1?

    you cannot stun a dk, you'll simply die.

    there are way too many stunbreakers, selfheals and high constant dmg to survive a dk no matter the spec.

    ret must be the worst of the worst in 1vs1.

    maybe they kill a shadow priest.

    other classes with less selfheal and constant high dmg, can simply outplay the ret, like any rogue spec., he bubles the rogue simply vanishes and waits and uses after that all his offensives and defensives on the ret. if it still fails he resets with the 2nd vanish.

  19. #19
    Epic! Ermelloth's Avatar
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    2Tyrannica:

    Hello Diego from Defias Brotherhood.

    I've beaten you many times - your main hunter, your DK, your rogue and your boomkin as well. In MoP and WoD. With my "worst 1vs1" Ret.

    Perhaps Ret isn't the greatest solo class in the game, but you're not eligible to decide how good or bad we actually are as a spec.
    Last edited by Ermelloth; 2015-12-07 at 07:54 AM.

  20. #20
    Deleted
    Quote Originally Posted by ItachiZaku View Post
    lol if your CDs don't line up, no one. Pandaland was fun for you guys, I remember being globaled with barkskin up. Not so much anymore. Just bubble and run away like all of the other paladin scum.
    Yeah right. Maybe you are just bad. Ret was almost useless in Pandaland.

    If you mean with Heroic Gear from SoO and Cloak in WPvP - hell, everyone hit like a truck with that stuff. Not just ret.
    Also: lol WPvP

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