Originally Posted by
IxilaFA
I think it's not a good idea to give applicants loot when members need it, and that's a good way to get your members pissed off at you. Applicants have no proven loyalty to the guild, and if you reward them with loot over people who have proven their loyalty you are basically saying that you don't care about your members and only see them as numbers on a chart. Besides that, how do you rank performance? Is it pure DPS? Cause some classes are worse at some fights than others. Is it survivability? Well some people have a bad night or two. Not everyone is dealing with the fight the same way you are and it's not right to punish someone for dying a lot on a fight if their role is more difficult than yours (ie, hunters on Socrethar who are at a high risk of dying compared to anybody else).
As for your example of a DKP system negative, that's only a problem if you are an elitist. Anyone who is good enough to be in your guild and contribute regularly should be rewarded. We have a member in our guild who isn't so great and is pretty much permanent bench status, and he always has the most DKP. But he's there every single raid, even during our transition when we didn't have enough to even raid mythics, and always shows up on time, flasked and fed and ready to go. Should we punish him because he is not as good as the top DPSer in guild, even though he's clearly still good enough to have a spot in our guild and not be replaced?