Why do people like you always pop up in these threads? You act as if war can only happen between our factions and not like we have been at war with a big baddie every expansion since release. Thats what the warcraft is, not some petty faction dispute that gets settled every expansion and subsequently forgotten about between expacs.
instead, lets add a 3rd playable faction, the legion
They did so quite well in Warcraft 3, WoW Vanilla, and WoW TBC. They have an established record of being able to write the factions in a cold war or allies engaged in border clashes; they do not have an established record of being able to convincingly write the Alliance-Horde war within an MMO that doesn't resort to derailing characters and plots that outright rely on the temporary idiocy of all involved.
Be seeing you guys on Bloodsail Buccaneers NA!
You didn't even address anything I said. What's with this "It's Blizzard's fault" thing? Of course it's Blizzard's fault. No-one's arguing that the group behind a story isn't the one responsible. People are asking them to do better and the obvious way to do better is to remove the difficult, stubborn wart in the middle of the story that persists for no good reason.
Would you have liked George Lucas to give Jar Jar Binks greater screen time in subsequent movies to make him good? Or would you rather have him make a new, better character, because Jar Jar didn't work?
If Blizzard doesn't want to end the faction conflict, they shouldn't have made an expansion pack in which one of the central themes is about how the faction conflict is nothing but a stupid race war.
Taran Zhu for World Overlord.
There actually is a story about the locals here that pretty much describes your situation, only that they argue but work together when lighning ignites the church only to go back to arguing right after the fire is put out.
That doesn't translate to fullscale war and total cooperation though.
Makes sense, to make it fit I'd like to see all the Battlegrounds re-skinned to reflect different more "mercenary conflicts".
Keep the same pvp mechanics. Instead of still fighting Warsong Gulch "reskin" it to be a pirate theme island battle of Bloodsail Mercenaries vs The Booty bay trading company. Imagine the Flag buildings being a couple of ships with an island between them as the middle ground. The Cata flag one makes sense as its Wildhammer vs Dragonmaw already.
The Outland one could be ironically made into the new Draenor Nagrand inspired Saberon vs Nessingwary expedition fight rival hunting factions in a battle over hunting rights. Another could be Hozen vs Jinyu.
These would be a bit more timeless than the current still fighting over some trees in North Barrens/Ashenvale or Still fighting over Alterac Valley.
Each one would offer a new faction to fight for and unique rewards perhaps even in the future one way to unlock the much wanted subraces.
Why is there no good reason for the Conflict? Because has it been made so. Not because of game mechanics. That is looking at early flight models(like Wright Brothers shit) and saying it's impossible, now.
No. It don't follow your brand. I believe we should force Blizzard into making the conflict work, rather than allowing the pass.
Ending the Horde vs. Alliance division would tear apart the soul of the franchise. No thank you.
I've been saying this since SOO - the pointless and petty factional pissing contest is monumentally stupid when you consider WC3's story. We didn't stop the Legion. Only delayed it.
And now they're back, and just like I said more than two years ago, the Alliance and Horde are too busy trying to out-stupid the other that the Legion is going to win this time. (Except not because Deus ex machina contrived plothole that randomly defeats the Legion through no player agency.)
Cheerful lack of self-preservation
The pillars of the franchise are orcs and humans. "That's always gotta be what Warcraft is about."
Originally Posted by Chris Metzen
That "driving force" hasn't been the case since at the very least wc3.
It's literally never made sense in wow, we've spent the last 30+ years (in the games timeline) working with each other to fight earth shattering threat after threat after threat. If you've managed to find a way to make this the driving force in your mind for WoW I'd love for you to explain how, because lore wise we have 0 reason to continue that fight. Even less so now that we're uniting yet again to face the legion.
From a game mechanics standpoint there is absolutely nothing healthy about segregating your player base. From the very beginning people simply play on one sided servers, there's almost never any servers that are actually faction balanced because basically no one wants a balanced server.
It absolutely hasn't made any sense since WoW launched to ever split players / factions up from both a game mechanics and a lore standpoint.
..and so he left, with terrible power in shaking hands.
Yeah that's the thing. Nobody is advocating that it should be 100% peace and no more pvp.
It's not all black and white. There's plenty of real world examples such as North and South Korea, where neither side has reached each other's terms for ending the war but nevertheless both countries are in a state of armistace.
It makes sense that in the face of the Burning freakin' Legion that Horde and Alliance would declare a state of armistace in order to better coordinate their combined forces against the Legion. That doesn't mean if I hate blood elves I can't go around ganking blood elves anymore.
Or that rogue generals won't launch sorties against targets of interest (i.e. battlegorunds). But ever since WoTLK the lore behind the horde alliance conflict has just been so poorly written, such plot manipulation, many bore... wow.
I was the jerk demanding merc mode for pve content two years ago so