Originally Posted by MMO-Champion
Mimiron is such a cool boss on hard mode
Mimiron was awesome. But his red button was a little tongue in cheek and I think a literal button gets silly. (
OccupyGStreet)
It was insulting!
I was attempting to explain the developer intent for the direction of dungeons. (
OccupyGStreet)
Specifically, that using a full action bar and relying on teammates makes the stakes higher and the accomplishment more rewarding (
OccupyGStreet)
It's fine if you don't like that direction and want something else. You shouldn't feel insulted for that. (
OccupyGStreet)
I still don't get why LFR has to be so toothless. FFXIV duty finder is a tad harder and still works.
When LFR was harder, it was a miserable experience. Folks would just wipe and bail. (
OccupyGStreet)
In ancient WoW you could rejoin the same AV that you'd dropped 4 hours ago. Early LFR was almost that (
OccupyGStreet)
because people struggle at work all day. The last thing they want from their escapism is more struggle
I don't think that's universally true. A lot of hobbies are compelling because of the challenge: golf, hunting, marathons... (
OccupyGStreet)
Maybe plopping in front of the TV isn't challenging, but that's also not really a game. WoW is intended to be a game, not TV (
OccupyGStreet)
I get that maybe not everyone wants soul-crushing frustration, but we're still just talking about 5 player dungeons here. (
OccupyGStreet)
do you think engineers get enough limelight in the games profession?
No, I don't. Sometimes their work is challenging to explain to players. Other times if it just works, you don't notice. (
OccupyGStreet)