Originally Posted by
Anesthetic
I intended to stop in and post earlier. You've already had 1 and 2 answered.
I took a slightly different approach to the fight with our guild. We've had issues in the past with construct piloting. I decided we had the dps to solo tank the entire fight from the start. We have always pushed P1 after the 2nd reverb blows but before the 3rd one. At our current ilvl (737ish) we're now skipping the felburst in P1. Use a Painsup + the tanks own cooldowns to survive the 2nd reverb blows.
P2 I (boomkin) personally pilot the construct. I don't enjoy it but the fight is built around it performing at a high level while the raid manages adds for you. Ignore ghosts except to run fire lines. All ranged on first set of ghosts. If your fire lines aren't great they may need to help until the 3rd fire line. 4th fireline over top of your first line (it'll expire before portal change) and make sure it is laid so that it starts under the portal. Don't start prisoning ghosts until you're about to push for kill (boss sub 20%). Prison on cd, don't forget about prisoning the add. I use the Felburst to open the phase on dominators, otherwise I don't use it because it's another way to kill somebody. I yell "Watch your feet" in vent so people know to look for the ground graphic and be in a safe place. Don't use it on the ghosts unless your available ranged dps is simply incapable of clearing them before the next group (so you can safely lay fire lines).
I use a healing CD for the felburst in P1, and that healing cd will be assigned for gift of the manari on the 2nd dominator. Also assign a strong healing CD (Revival > Tranq > HTT > Hymn) for the first dominator's gift of the manari. I've always used two defensive cooldowns per dominator on the raid for gifts as well. This week I had Devo/SLT/Smokebomb for the first and Barrier/SLT/Smokebomb for the 2nd. If you have the luxury of a warrior in your raid it needs to VIG the CONSTRUCT on the FIRST DOMINATOR.
Destro locks, boomkins, frost mages, and ele shaman are all awesome for managing your ghosts. Spriest/hunter/arcane mage are all excellent for managing shadowcallers that aren't gripped into melee. Once they are gripped into melee forget about them - Construct reverb blows + melee cleave take care of them. Lust on the first dominator obviously. 2nd is a joke because the boss is casting apoc.
One issue we discovered after using a new interrupter is to make sure all your interrupters are using the same boss mod. We SUDDENLY had a night of terrible interrupts because the new interrupter was using a different boss mod. They all now use DBM so that the behavior dealing with dominator's shield is the same. Such frustration.
If you have any further questions you (or anybody) are more then welcome to message me for info/my experiences or btag add.
Edit: I have two macros that I use to make targeting SO much easier.
/tar sargerei dominator
/startattack
and
/tar soul of socrethar
/startattack
I put these as Shift-2 and Shift-3 on my bar. 1-whatever change for the bosses abilities but I am still able to use these on my 2nd bar. It's almost impossible to manually target the dominator and start attacking it, and if you don't have reverb blows up for it (It happens) then it's very very hard to get meaningful construct damage on the dominator. So I spam my dom macro when its coming out and then make sure to hit my soc macro when it dies.